Virtual worlds

PlayStation Home Getting Complete Redesign, Transforming into Social Games Platform

PlayStation Home Getting Complete Redesign, Transforming into Social Games Platform

Sony is looking to make Home itself more like a game with all sorts of quests and activities.

WoW Still Rules The PC Roost, Second Life Out Of The Top 10

WoW Still Rules The PC Roost, Second Life Out Of The Top 10

Poor Second Life just doesn’t have the same magic it used to.

SEE Virtual Worlds Acquires Planet Calypso From Mindark for $6 Million

SEE Virtual Worlds Acquires Planet Calypso From Mindark for $6 Million

The company behind the upcoming Planet Michael game have acquired a new studio and a game world. We speak with Marco Behrmann, MD of SEE Digital Studios.

Habbo Hotel Sold Over $6 Million In Virtual Goods In December

Habbo Hotel Sold Over $6 Million In Virtual Goods In December

Even after 10 years, Habbo Hotel is continuing to see growth.

Moshi Monsters Forecasting $100 Million in Sales

Moshi Monsters Forecasting $100 Million in Sales

Mind Candy shows big gains for the popular online game and has signed new licensing deals for merchandise.

Universal Monsters Inhabit The Next Virtual World From SEE

Universal Monsters Inhabit The Next Virtual World From SEE

Following Planet Michael, SEE’s next Entropia Universe planet will be based on Universal’s iconic monsters and Van Helsing.

Linden Lab Founder Steps Down As Interim CEO

Linden Lab Founder Steps Down As Interim CEO

The company behind virtual world Second Life continues to go through management changes as it fights to stay relevant.

Second Life Developer Could Be Purchased by Microsoft - Report

Second Life Developer Could Be Purchased by Microsoft - Report

Microsoft is looking to purchase Linden Labs, who is “entertaining offers,” according to an inside source.

Research Finds Link Between Immersion and the Purchase of Virtual Items

Research Finds Link Between Immersion and the Purchase of Virtual Items

Florida State University teams with First Planet to determine users’ virtual buying habits.

Second Life Maker Linden Lab Cutting 30% of Staff

Second Life Maker Linden Lab Cutting 30% of Staff

A "strategic restructuring" will make the virtual worlds company more efficient.