Rob Pardo

Blizzard's Pardo: We're Not Driven By Metrics

Blizzard's Pardo: We're Not Driven By Metrics

The co-designer of World of Warcraft calls Blizzard the opposite of Zynga.

Blizzard's Pardo: 'We Always Announce All of Our Games Too Early'

Blizzard's Pardo: 'We Always Announce All of Our Games Too Early'

Diablo III won’t be hitting retail in 2010, but Blizzard isn’t going to estimate beyond that when it will touch down.

Blizzard's Pardo: 'If Someone's Going to Beat World of Warcraft, It Might As Well Be Us'

Blizzard's Pardo: 'If Someone's Going to Beat World of Warcraft, It Might As Well Be Us'

Rob Pardo feels that World of Warcraft has expanded the audience for MMORPGs in general.

MMOs on Consoles is a Big Hurdle, says Rob Pardo

MMOs on Consoles is a Big Hurdle, says Rob Pardo

Blizzard's Rob Pardo has outlined the many challenges involved in producing a successful MMO title for a console. And in Microsoft's case, the lack of a standard hard drive on all 360s is a problem. 

Interview: Blizzard's Pardo on WoW's TV Series-like Momentum

Interview: Blizzard's Pardo on WoW's TV Series-like Momentum

IndustryGamers recently spoke with Rob Pardo, Blizzard's executive vp of game design. Much like long-running TV series, he sees no reason for WoW to slow down as long as his team keeps producing great content for the MMO.