Video Games 'Underutilized As Advertising Medium,' Ads In Games to Hit $7.2 Billion by 2016 - DFC
DFC Intelligence shares new data on advertising in games, which the firm believes more companies need to capitalize on.
DFC Intelligence shares new data on advertising in games, which the firm believes more companies need to capitalize on.
Games delivered online via PC, smartphone or tablet are the largest growth area for the business.
DFC Intelligence shows explosive growth for online gaming in the next several years.
IndustryGamers is proud to offer you in partnership with DFC Intelligence a brand-new report on the key trends from 2010 and major challenges and outlook for 2011.
The latest DFC Intelligence report, available to IG readers, goes in-depth on the important holiday season for the games industry.
IndustryGamers is proud to present you with more exclusive reports from DFC Intelligence. Here's the latest on the aftermarket for virtual goods.
IndustryGamers is proud to kick off its research partnership with DFC Intelligence with this insightful report on the free-to-play market.
Consumers are embracing virtual currency and micro-transactions, but Western design needs to do more to keep players engaged and wiling to spend, the researchers at DFC said.
The free-to-play market for English language games on the PC is expected to rise from $250 million to $2 billion by 2015.
If you sign up for more information you can get the first DFC report absolutely free.