So You Want to Be A Games Lawyer...
Interested in law? Love video games? This could be for you. We talk with the Video Game Bar Association's Patrick Sweeney.
Interested in law? Love video games? This could be for you. We talk with the Video Game Bar Association's Patrick Sweeney.
Think anyone can be an analyst? In this feature, Michael Pachter talks about what's needed for his job and analysts in general.
Director of culture and communications, Justin Hall, seeks to ask that all-important question. Why are you here?
Electronic Arts’ Vice President of Public Relations, Tammy Levine, fills us in on the challenges and rewards of promoting video games.
EA Salt Lake Producer Dan Matkowksy recalls the vastly different experiences of attending GDC as job seeker versus attending as established industry professional.
We speak with Assassin's Creed Lead Scriptwriter Corey May about his job and how scriptwriters need to adapt to gameplay changes.
We continue our special look at video game industry careers with a profile of the Producer position. EA's Lyndsay Pearson, a Producer for The Sims, talks about this exciting job.
As we continue our series on game industry careers, we speak with XSEED Localization Manager Kenji Hosoi about a career in localizing games.
After heading THQ's licensing efforts for 14 years, she now rejoins the publisher as senior vice president, licensing and merchandising.
The reborn Electronic Gaming Monthly will be getting assistance from old EGM EIC Dan "Shoe" Hsu and former reviews editor Demian Linn.