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Valve's Faliszek: Show Me Compelling Motion Control

Posted August 5, 2009 by David Radd

Valve writer Chet Faliszek was in a talkative mood when he got together with Destructoid, talking about everything from Left 4 Dead on the Wii to racism accusations. In a continuation of that interview, he discussed the issue of motion control in games.

"Have you seen Natal? We got to check it out here, and it's actually really cool," he says. "Like, there's someone running around, jumping around and someone else walks up and it instantly recognizes this other person, splits them off and [they do] their own thing. There's a lot of coolness around it, but I'm not sure about the game that comes with that, and I'm not sure, personally, how much I wanna move around. I'm a lazy, lazy man. I don't want to move. I don't want to be fatigued playing a game."

"I think Wii hit it out of the park with the titles that it shipped with," he added. "I bought two Wiis, and they're both [for visiting] family, and playing. I can't seem to box them up and carry them, so I had to buy two. [Wii's launch titles] are perfect games for that ... I haven't found much else that's compelling. I want to see the compelling game first."

Faliszek mirrors the sentiment of IndustryGamers in a recent editorial about motion sensing controls vs. regular controls.

David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz.




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