med-img

Trinigy's Vision Engine 8 Pushes Studio To More Than Double Revenue

Posted November 15, 2010 by M.H. Williams

Trinigy announced today that high demand for its Vision Engine 8 has pushed the company to more than double its revenue in 2010. The increase in revenue has also allowed the company to hire far more employees and open two new offices: one in Hamburg, Germany and the other in Korea.

Tringy launched Vision Engine 8 in March of this year, and followed that four months later with the announcement of browser-based game support in the form of the WebVision framework. Trinigy’s strength is in a flexible, royalty-free pricing model that expands based on need and project budgets.

“There have been a lot of changes in the industry as of late,” said Felix Roeken, general manager at Trinigy. “Through it all, we have remained not only profitable, but steadfast in providing the very best multi-platform technology and the very best support, as well as a business model that makes sense for developers at almost every level. We are grateful for our success and look forward to continued growth as the industry evolves.”

M.H. Williams has been writing in some form or another for ten years and has been a hardcore gamer since the NES first graced American shores.  You can catch him on Twitter as @AutomaticZen, Google+ as himself, or on his personal Facebook page.




Newsletter

Sign up for our FREE morning newsletter outlining the day's top stories, and the[a]listdaily for game marketing news.

Sign up