Both Microsoft's Project Natal and Sony's motion controller attracted considerable attention from gamers and developers. Speaking to GI.biz, senior vp of creative development at THQ Danny Bilson confirmed that his company would support both technologies on day one.
"We'll be there at launch with some very friendly titles for the first audience who will adopt that stuff, which is families," said Bilson. "The technology is really excellent, for both Xbox 360 and PS3, so now it's all about the creative versus the business model. What's the installed base like and how much can I spend against those? Of course at first you'll see games that cost less money, but as the installed base grows we'll do more robust stuff."
"We're not going to just port stuff over, each one of those platforms needs a lot of design love," he added. "The same way we would treat Drawn to Life on Wii, we would treat similar games on those systems. It's about how can we best use Project Natal and how can we best use the Sony controller. We have this stuff at the studios, we've had it for a while."
"But I don't want to just splay stuff across because people will only play it once and not bother again," continued Bilson. "It's got to be a great Natal game, or a great Sony game, or a great Wii game. Consumers are smart, they won't be fooled by that."
It will be interesting to see how the audiences for the different motion control systems work out, and if the peripherals on Xbox 360 and PS3 really do make a large splash.


1 Comments
July 9, 2009
Hopefully they will. Wii pioneered this trend of immersion by using motion-sensitivity controllers, and it's up to Microsoft and Sony on how well they create these products, and how well developers use these tools to add that extra layer of immersion to the game, justifying the reason for these additions to exist. Sony & Microsoft can't do that, it's up to the developers on how well they implement them.