Terminal Reality, which recently worked on Ghostbusters: The Video Game, has seen growth in its middleware business of late. The Texas-based studio launched its Infernal Engine in February of this year, and now it has more than a dozen licensees with 20+ games currently in development across all platforms. Terminal Reality also announced new licensing deals with Trine Games, Zen Technologies, and A.C.R.O.N.Y.M. Games.
"In a challenging year for the games industry, Infernal Engine’s growth shows the strength of our technology," said Joe Kreiner, VP of Sales and Marketing at Terminal Reality. "Additionally, these new licensees are testament to the versatility of the Infernal Engine. From the Nintendo Wii and the Xbox 360, to the PS3 and the PSP, developers interested in making top-notch games will be hard-pressed to find a better development platform than the Infernal Engine. Our success will continue in 2010, I can’t wait to announce the titles currently in development.”
"We switched to Infernal Engine from an existing popular middleware and were struggling to cope with the numerous bugs and lack of support the old provider had. Our transition was smooth and the toolset, along with Terminal Reality’s incredible support, made it an instant hit inside the studio. We are using it for our next-generation platform as well as Wii," added Sangam Gupta, CEO of Mumbai, India-based Trine Games, which is known for creating the Gothic and Guild 2 series.
Terminal Reality said it will be showing the Infernal Engine to interested developers and publishers at the Game Connection in Lyon in December, as well as the D.I.C.E. Summit in Las Vegas in February.

