Nine years at one company is a long time in the gaming industry. And Clint Hocking has spent those nine years making some downright amazing games. The Lead Designer of Far Cry 2 posted today on his personal blog that he had given notice of his resignation to Ubisoft.
Hocking got his start working as a game designer and script writer on the Tom Clancy-endorsed, Splinter Cell, which Official Xbox Magazine gave a 96, even higher than Bungie's blockbuster system seller, Halo. Splinter Cell hit big and birthed a whole new franchise for Ubisoft. Hocking continued work on the Splinter Cell series, returning for the second sequel, Chaos Theory - which is still considered by some players to be the high point of the series, and holds the franchise's highest metascore on Metacritic with a 94.
Clint then served as the Lead Designer and Creative Director of Far Cry 2. Powered by the Ubisoft-proprietary Dunia engine, the sequel hit stores in 2008 and wowed gamers with realistic fire effects and destructible environments, but was released to average reviews overall.
Hocking has had a substantial career. In his own words, "in my almost nine years here, I have shipped three games with over twelve million units sold through, and an average meta-critic of over 90%. I’ve been very lucky to say the least." IndustryGamers hopes his luck continues and we wish him the best in future endeavors.

