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SPIL Games Banks On HTML5 As the Wave Of the Mobile Future

Posted August 31, 2010 by M.H. Williams

Today, SPIL Games has unveiled mobile iterations of its popular gaming websites boasting 130 million unique users a month. The new versions will allow consumers to enjoy their favorite SPIL Games on their mobile devices wherever they go. The company is touting HTML5 as the open standard that will allow such changes to happen.

According to SPIL, “HTML5 will free up developers by saving them the time and money they currently lose modifying games for different mobile platforms. Thanks to HTML5’s open standard, developers only have to develop a game once, and it can be easily deployed on all devices with browsers supporting HTML5, such as PCs, iPads, iPhones and Google phones.”

“Openness is at the core of everything we do, which is why HTML5 fits so well with our company mission to unite the world in play,” said Peter Driessen, CEO of SPIL GAMES. “We are aware that HTML5 is still at an early stage, but already developers can use it to make great games, and we are confident that the industry will quickly embrace it. Within three years, we expect HTML5 to be the standard in gaming devices.”

Showing that it’s committed to HTML5, SPIL has also announced an HTML5 developer contest, allowing developers to see who can create the best HTML5 games. The total prize pot is $50,000, with the winning games featured on SPIL Games’ websites. The contest will run for six months, with a new game winning every month. Developers can find out more here.

M.H. Williams has been writing in some form or another for ten years and has been a hardcore gamer since the NES first graced American shores.  You can catch him on Twitter as @AutomaticZen, Google+ as himself, or on his personal Facebook page.




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