President Obama has asked that educators renew their focus on the vital areas of Science, Technology, Engineering, and Math (STEM) and today, the Entertainment Software Association (ESA) and the Information Technology Industry Council (ITI) have teamed up with Sony Computer Entertainment America (SCEA), Microsoft, and the MacArthur Foundation to engage in various programs to help students with their STEM learning.
“Lifting American students from the middle to the top of the pack in STEM achievement over the next decade will not be attained by government alone,” said President Obama. “I applaud the substantial commitments made today by the leaders of companies, universities, foundations, non-profits and organizations representing millions of scientists, engineers, and teachers from across the country.”
"Computer and video games are one of the most effective ways to reach America's children and encourage them to stay interested in vital STEM principles. We are honored to have President Obama recognize the unique ability of games to act as a catalyst in generating new areas of growth in education," said Michael D. Gallagher, president and CEO of the ESA, the trade association representing U.S. computer and video game publishers. "Our industry's lifeblood is the energy and innovation of new, emerging developers. To create the next generation's epic titles and incredibly immersive storylines, we need America's youth to have strategic and analytic thinking skills along with complex problem solving abilities. It is my hope that it will produce games that will have a lasting impact on the STEM skills our nation's students so desperately need."
In particular, SCEA will donate 1,000 PS3s and copies of LittleBigPlanet in order to help low-income communities participate in Game Changers, a competition to make gameplay experiences that complement STEM principals.
“This challenge truly embodies what’s possible when you place the learning tools and the opportunity into the hands of creative and imaginative minds,” said Jack Tretton, president and CEO of SCEA. “When leveraging the innovative technology of LittleBigPlanet and the PS3 system, both advanced and novice gamers have access to an open canvas to learn, build, and explore entirely new kinds of gaming experiences. They can also share their creations with millions of gamers around the world to play, rate, and review their levels. There’s no better training ground for anyone interested in digital media.”

