While at least 3.5 million players have enjoyed Elder Scrolls V: Skyrim since launch, Bethesda’s last patch for the game seemed to cause more issues than it fixed. New bugs ranged the loss of magic resistances to the game’s dragon flying in reverse. In a post on the official Bethesda blog, the staff apologized for the errors and promised to take “greater care” in subsequent releases.
“We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care,” the post read.
“If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.”
The studio is also planning a January release for the Creation Kit, a public set of the same tools developers used to create content for Skyrim. Bethesda is working with Valve to allow users to upload content made in the Creation Kit to Steam.
“The Creation Kit will bundle your mod and upload it to the [Steam Workshop], where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.”
The mod community has always been strong for the Elder Scrolls games, so it’s good to see Bethesda continue to provide its fans with the tools they need.

