Of all third-party publishers on the Wii, Sega made the largest concerted effort to push original core IP on the system in 2009, with three major releases in House of the Dead: Overkill, MadWorld and The Conduit. While Sega West President and COO Mike Hayes was incredibly upbeat this past August about mature IP on the Wii, Sega of America studio director Constantine Hantzopoulos painted a different picture.
“It was a space that was open and we took a gamble on it. Like, 'Wow, there's no mature games on the Wii. Is there an audience out there?' and we did some research that said that there was an audience out there. I won't comment about Nintendo, they did champion The Conduit as, 'This is a Nintendo game' so I think they did OK by us," said Hantzopoulos on the 4 Guys 1UP podcast.
“At the end of the day, I think what you're seeing is that kids are skewing much younger towards next-gen and that's what I saw out of Conduit because it's not a bad game. Visually, it's appealing and great for High Voltage's first real effort as an indie developer creating their own IP and it was a good effort,” he said, and when asked about the audience he responded, “What we found was that everyone over the age of 12 was playing [Xbox] 360 shooters and at that point. You can't tell if it's a 13-year-old, but it's on the Wii so forget it, they're not interested in any techno-fetish aspect of look how great it looks on the Wii and we actually have HDR and it's like no one gives a s***.”
When the ongoing issue of spotty success for Wii titles not made by Nintendo was raised, Hantzopoulos addressed Sega's other core efforts. “Sega took a gamble, we put out some pretty decent content," he said. "I mean House of the Dead and MadWorld are great Wii games. They're both doing OK and at the end of the day we'll make our numbers and Conduit's done quite well for us and it's been slow burn. That's another thing you find out about the Wii, it's not necessarily first three weeks like the other consoles. It's a bit of a longer burn, like the DS, so we panicked at first but we did OK. But that begs the question, 'Are we going to do more mature titles for the Wii?' and it's like, 'probably not.' I mean, look at Dead Space, that was my litmus test. It was like, you've got EA who can put all the marketing muscle behind this established franchise that's scored quite well on 360 and PS3, they should be able to hit this out of the park. We get numbers aside from NPD, and I'm like, 'Woah.'"
It's like what we've been saying for a while about the Wii core market just not being there.

5 Comments
8 months ago
You guys at IG are right, the majority of Wii owners just don't buy mature Wii games. Pundits will point to Call of Duty: World At War and Resident Evil 4, but I think those are pretty much just isolated incidents.
So it looks like the Wii will continue to be the Mario/Zelda machine. Mature motion-sensing games won't sell decent numbers as a whole until Microsoft releases Project Natal and Sony releases their magic wand controller.
8 months ago
And honestly, I'm not even sure Natal or Sony's wand will lead to mature motion-sensing games selling big. I mean, do you want to play Halo or Gears of War by flailing your arms and hands around? Natal and the Sony wand are being built more to capture a bigger slice of that casual Wii audience. It'll be very interesting to see how it all pans out though.
8 months ago
How did it take them 3 games to figure it out? I guess because the Parent company is Japanese and more mature Wii games sell better there?
8 months ago
I agree with James that the most successful motion control games on PS3 and Xbox 360 will probably be casual. As for why it took this long for them to figure it out, all three of their releases came within roughly a six month span, so there wasn't really enough time to put the brakes on anything in progress. Still, it's not a good sign for any sequels or new titles from Sega... maybe Conduit 2 if Wii owners are extra nice.
8 months ago
Perhaps I'm just an arch-conservative reactionary luddite but I'm not the slightest bit interested in Natal for my xbox 360. Indeed, if games are optimized for Natal rather than the regular controller it may even put me off buying them.
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