Following rumors earlier today, MyWorld developer Realtime Worlds has announced that some 60 employees have been let go as part of a consultation period aimed at reducing redundancy within the company. This is the second round of layoffs within the past 3 months.
A source within the company stated earlier today that “The MyWorld team has been completely laid off,” as part of a company wide efficiency check. Realtime Worlds has issued an official statement in regards to events going on within the studio.
“Further to the press release issued on the 7th July announcing the post-launch restructure for APB and expected redundancies, the 30-day consultation period with the affected staff has ended," the statement read. "The supporting infrastructure for a game inevitably changes once released, and those staff that couldn't be redeployed to new projects in the Art, Audio, Coding, Design, Production, and QA departments have regrettably been made redundant."
Studio manager Colin Macdonald told Develop that the MyWorld team has seen cuts and that the game remains without a publisher. Macdonald stated that the studio is “still looking at options for it.”
Recent numbers on APB further compound the bad news; rumors earlier today suggested that the developer is looking to drop support for the game. A statement issued by Realtime Worlds states that “APB continues to be our primary development focus, and we remain fully committed to the game and its players.”
Macdonald also added, “We've got the whole team working on making APB as good as it can be. It's a shame things haven't turned out the way we had envisaged them, but then the beauty of online gaming is that we can address problems and keep on improving experiences. We're completely behind APB, it's got huge potential, and we'll continue to make new content for it.”

