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President Obama Unveils Educational Gaming Challenge

Posted September 16, 2010 by M.H. Williams

President Obama announced today the National STEM Video Game Challenge as a part of the White House's 'Educate To Innovate' initiative. The aim of the challenge is to draw children to science, technology, engineering, and math (STEM) by utilizing their desire to play and create games.

"Our success as a nation depends on strengthening America’s role as the world’s engine of discovery and innovation," said President Obama. "I applaud partners in the National STEM Video Game Challenge for lending their resources, expertise, and their enthusiasm to the task of strengthening America’s leadership in the 21st century by improving education in science, technology, engineering and math."

The STEM Video Game Challenge has two separate competitions, as listed in their press release:

  • The Youth Prize aims to engage middle school students (grades 5 through 8) in STEM learning by challenging them to design original video games. The Challenge will be open to students from any U.S. school with a special emphasis on reaching students in underserved urban and rural communities. The total prize pool will be $50,000. The winners will receive AMD-based laptops, game design books, and other tools to support their skill development. Cash prizes and educational software will also be awarded to the winning students’ sponsoring organization with additional prize money for underserved communities.

  • The Developer Prize challenges emerging and experienced game developers to design original games for young children (grades pre-K through 4) that teach key STEM concepts and foster an interest in STEM subject areas. The Challenge will feature a special prize for developers actively enrolled in an undergraduate or graduate program in the U.S. Special emphasis will be placed on technologies that have high potential to reach underserved communities, such as games built for basic mobile phones that address urgent educational needs among at-risk youth. Developers will be competing for a grand prize of$50,000. Two prizes of $25,000 each will be awarded to the top entry submitted on the collegiate level, as well as the top entry for reaching underserved communities.

“Children of all ages are immersed in technology—today’s kids spend as much time with digital media as they do in school. With the need to make learning both more engaging and productive we need some real game changers,” said Michael Levine, Executive Director of the Joan Ganz Cooney Center. “The National STEM Video Game Challenge will encourage entrepreneurs and students to develop bold designs to promote academic excellence. The Cooney Center and E Line Media are delighted that national leaders in policy, practice and philanthropy are investing in video games’ potential to help change the equation.” 

”Video games are improving and advancing the way Americans are living, working and playing,” said Michael D. Gallagher, president of the ESA. “The acknowledgement and appreciation of President Obama, our partners in this campaign and leading child advocates, is a strong endorsement of the amazing potential and benefit that games can have on children." 

“Video game development is an exceptional learning experience for youth because it’s rooted in something they are already passionate about and allows learning to happen naturally,” said Allyson Peerman, president of the AMD Foundation. “AMD is proud to participate in the inaugural National STEM Video Game competition. The contest aligns with AMD’s signature education initiative, AMD Changing the Game, a program that encourages teens to learn valuable STEM skills and become more globally conscious citizens by developing games with social content.”

The National STEM Game Challenge will allow contest entries from October 12th, 2010 to January 5th, 2011. The first annual competition is being run by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media,with sponsorship by AMD Foundation, ESA and Microsoft.

M.H. Williams has been writing in some form or another for ten years and has been a hardcore gamer since the NES first graced American shores.  You can catch him on Twitter as @AutomaticZen, Google+ as himself, or on his personal Facebook page.

2 Comments

Mark Dygert
September 20, 2010

Hold on... a politician not demonizing video games, who recognizes their worth AND who also realizes that science and math are important? What planet did I wake up on because this isn't Earth and certainly not the US.

Mitch Triantafilles
September 21, 2010

Change has come to America, lol.




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