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PlayStation Move's Augmented Reality Gives it 'Big Advantage' Over Wii, says Sony

Posted March 17, 2010 by James Brightman

IG: Do you literally anticipate that people who are Wii owners right now will say, 'Hey, here's another motion control system similar to Wii. I want to upgrade.' Do you believe you'll see a lot of that?

SR: I think so, sure. That's definitely an audience that we're targeting. One of the beauties of the PS3 with the whole ad campaign, “It Only Does Everything,” there's a lot to that. It could mean that a lot of families bring it into the house because it's a Blu-ray player, and [Move] is just another reason for them to bring it into the house. Maybe someone is sitting on the fence about whether or not to upgrade [to PS3] and this could lead them to do it.

IG: Have you determined what game will be packed in with the $100 Move bundle?

SR: We have some ideas, but we haven't decided which one yet.

IG: Well, from a marketing standpoint, you're going to want to pick the one that best showcases what Move can do and generates that appeal for the device, similar to what Wii Sports did for the Wii.

SR: Right, and between marketing and Peter Dille, that decision will be made in the upcoming months, but absolutely, that's the goal – what shows off the system the best.

IG: So if you had to sum up Move vs. the Wii, what is the primary differentiator? What gives you the advantage over the Wii? 

SR: There's a lot of different things. I think the precision is number one. We researched this technology for a long time, and we're very happy with how it came out, especially in terms of the Z-space. It's a true 3D motion controller. I'm not sure how evident that was on stage, but it's not just a 2D space. You really move back and forth. Also, the augmented reality opportunities [give us a leg up]. Move Party is just the tip of the iceberg in terms of what you're going to see. When you're holding a tennis racket, for example, and flipping it around, it really feels like you're holding it and that's a new experience that the competition does not have. 

Table Tennis plays like... table tennis

IG: Is Move going to be integrated into MLB The Show? When I spoke with Rob Dyer he hinted at that, but didn't confirm anything. 

SR: Every team is looking into if it makes sense for their projects. I think it's an obvious answer that MLB's going to make sense. The team is actively looking into how that's going to work. 

IG: Is that the kind of thing where you could retrofit Move into a game already out there with a patch? Is it conceivable that we'd get a patch to integrate Move into this year's The Show?

SR: Is it conceivable? Yes. Are we going to do it? Probably not, to tell you the truth. Because sports are annualized products, there's very little time to work on these titles to get them out for the next year. We want to do it right and make a big splash when we do it.

IG: So in terms of how Move ties into PSN, I'm imagining that we'll see a bunch of new motion control games for download too? 

SR: PSN is just a big part of everything we do, so yes there will be some integration with PSN and the types of titles you'll see, but I can't say anything specific right now. But PSN is just a distribution medium for us; it's a way to get things into the hands of our consumers quickly via download... so you'll probably see some things for Move.

IG: So last question: What is your opinion of Natal and how you think Move stacks up?

SR: All I'm going to say is I have a lot of confidence in what we're bringing, and I personally know that holding something in your hand, interacting with it and seeing that result on the screen is a very tangible and positive feeling. So I'm very confident that what we're bringing to the market is a great gaming experience and I'll leave it at that.

IG: A very safe answer! Ok, thanks Scott.

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James Brightman has been covering the games industry since 2003 and has been an avid gamer ever since the days of Atari and Intellivision. He was previously the EIC of GameDaily Biz.

22 Comments

David Radd
March 18, 2010

To be fair, Sony announced the Sixaxis motion control at the same time that Nintendo unveiled the Wii. At the time, it seemed to be a substitute for rumble support (lacking at the time because of the lawsuit with Immersion). They got more flack for arguing that rumble was a "last generation feature" or that it couldn't fit in the controller.

Anthony Garcia
March 19, 2010

to be fair kirby tilt n tumble came out on the gameboycolor way before the sixaxis was announced ;P

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June 27, 2010

Well, I can definitely see what inspired this game set! A Wii-mote for the playstation. Not that anyone should be surprised, after the Wii's success...however I beg to differ on whether the "casual gamer" will play M rated game. Why wouldn't they? They stroll into an electronics store and pick up a title that catches their eye--or download it or whatever. I know of a LOT of casual gamers who do--games like Grand Theft Auto are part of many "casual gamers'" collections.

As for this new game set I don't think its name, horrible or not, will hamper it. There was a lot of misgiving about the name of the Wii before it debuted. It was the butt of some immature jokes, {no such thing as bad publicity?} then when it was unveiled suddenly no one was laughing.

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