Last week, during the Game Developers Conference, Sony officially named, priced and unveiled the PlayStation Move. At the press event, IndustryGamers had a chance to play around with the new motion controller and then we sat down to chat with Sony Worldwide Studios VP Scott Rohde to get a clearer picture of how Sony envisions its motion plans taking shape. In the Q&A below Rohde tells us why he thinks PlayStation Move will have the edge over Wii and will attract existing Wii owners to come to PS3.
IndustryGamers: Is it a bad signal that we didn't see any third-party product for Move?
Scott Rohde: I don't think so. All the publishers are very excited about what the PlayStation Move can do. You've seen some announcements this week with Tiger Woods, but they're all engaged and that's a big win for us.
IG: Can you tell us how you arrived at this branding? We wanted to know what it would be called for so many months, and now Sony's decided to call it Move. What went into that?
SR: It's great – everyone's so interested in how our company names products. It's like at any other company; everyone dumps in their ideas and you've got agencies out there coming up with names. At the end of the day, we really felt that Move conveyed what the controller is all about. It's a word that the smallest kid understands, and it's a really good name. I'm happy with it.
The PlayStation Move along with the horribly named "sub-controller"
IG: I was just chatting with Michael Pachter, and he thinks Natal has an advantage because Microsoft will be packing it in with every Xbox 360. I know you talked about bundling in Move with PS3 hardware, but that comes at an additional cost to the consumer I would think. Could you talk about bundling strategy?
SR: There will likely be an uber-bundle, where you get that first pack (Move, PlayStation Eye, and a game) along with a PS3. No pricing has been announced for that yet.
IG: From what the third parties have been saying over the past few months, and from what I've seen here today, the experiences are very reminiscent of the types of things you'd see on the Wii. Are you concerned about this being too much like a Wii experience? Are you concerned that the games will be basically HD ports of Wii games? How do you separate yourself from the pack?
SR: It's a good question, but it's not something that concerns us honestly. We're really excited about Move. We researched a lot of different technologies before we settled on the one we did. It's a homegrown technology and we chose it for a number of reasons – chiefly because of the precision that we knew we could get. When you're talking about a game that was demoed like Table Tennis out there, you might be able to play that on another system, but I think we showed very well that you can get that top spin or slice in there and it really feels like you're playing a Table Tennis game. Also, because of the camera, the PS Eye, we add that whole element of augmented reality. And I think that's a big advantage we have over what the Wii has done to date.
Move's fighting game packs a punch (excuse the lame pun...)
IG: When you look at this platform as a motion controller system, are you targeting the casual or hardcore? And I know you're going to say the answer's both, but my thinking is that when you're saying SOCOM 4 is suddenly going to be played by casual folk because it now has motion controls, I mean c'mon, that's not happening.
SR: We didn't say it's going to be a casual game. The casual player's not going to play M [rated] games. But we did want to broaden that reach a bit. One of the things we're offering, and Pete [Dille] spoke to this a bit, is that SOCOM 4 is not just a motion control game. You can buy the game and play it with the DualShock you've always loved. But now with Move you can also play the game in a totally different way for a new experience; we think that caters to the hardcore, and of course we also showed a bunch of games that do target casual audiences as well. I think what you're seeing today is just the tip of the iceberg for both first and third party. You're going to see a lot of variation in the months to come.

22 Comments
6 months ago
To be fair, Sony announced the Sixaxis motion control at the same time that Nintendo unveiled the Wii. At the time, it seemed to be a substitute for rumble support (lacking at the time because of the lawsuit with Immersion). They got more flack for arguing that rumble was a "last generation feature" or that it couldn't fit in the controller.
6 months ago
to be fair kirby tilt n tumble came out on the gameboycolor way before the sixaxis was announced ;P
4 months ago
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4 months ago
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4 months ago
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4 months ago
I wonder if Microsoft has been working mostly on the NATAL titles these last two years? That would be a reason they have not released as many first party games as Sony. online fax
4 months ago
My sanity made a deal with my game thirst that allowed only one high stress Heavy Rain sequence to be played a night. It took 2 weeks to crawl through, but I made it. online fax
4 months ago
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3 months ago
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3 months ago
Well, I can definitely see what inspired this game set! A Wii-mote for the playstation. Not that anyone should be surprised, after the Wii's success...however I beg to differ on whether the "casual gamer" will play M rated game. Why wouldn't they? They stroll into an electronics store and pick up a title that catches their eye--or download it or whatever. I know of a LOT of casual gamers who do--games like Grand Theft Auto are part of many "casual gamers'" collections.
As for this new game set I don't think its name, horrible or not, will hamper it. There was a lot of misgiving about the name of the Wii before it debuted. It was the butt of some immature jokes, {no such thing as bad publicity?} then when it was unveiled suddenly no one was laughing.
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