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PlayStation Move Gets Support from Integration of AiLive and Emergent

Posted March 16, 2010 by James Brightman

Emergent Game Technologies announced today that it's teaming up with AiLive to incorporate the LiveMove 2 technology into its Gamebryo LightSpeed middleware. This will give development studios looking to build motion games quickly and efficiently "the extended benefits of LightSpeed’s rapid prototyping and rapid iteration powers for development of motion controlled games that utilize the soon-to-be-released PlayStation Move, Nintendo's Wii Remote and the AiLive co-designed Wii MotionPlus attachment."

Building for LiveMove 2 is as simple as providing motion examples. LiveMove 2's machine learning technology can apparently track and recognize any kind of human motion, and therefore no complex coding is required for development. "With LiveMove 2, developers can now prototype motion controls in minutes without coding," said Ron Musick, Vice President of Engineering at AiLive. "The LightSpeed integration adds a lightning-fast rapid iteration workflow on both PlayStation3 and Wii. Motion controls can be immediately tested, modified and perfected without needing to restart the game. Developers get a fast prototyping solution right out of the box."

"LiveMove 2 is the premier and market-proven solution for motion control in games and we are very proud to provide our customers this custom incorporation of their tech that enhances workflow and fosters the creative process,” said Katie Morgan, Vice President of Sales & Marketing, Emergent Game Technologies. “LightSpeed’s flexibility and extensibility are what make it possible to develop these types of unique cross-platform integrations that maximize the power and functionality of third party technology, both from our partners and our customers themselves.”

James Brightman has been covering the games industry since 2003 and has been an avid gamer ever since the days of Atari and Intellivision. He was previously the EIC of GameDaily Biz.

26 Comments

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May 5, 2010

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May 9, 2010

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