Fable creator Peter Molyneux remains firm in his belief that the Kinect controller could very well benefit from the inclusion of a physical interface. Though the device was developed with motion control in mind, the developers at Rare and Lionhead studios still asked Microsoft to consider a physical controller.
"We were absolutely adamant that we needed a button, something with haptic feedback that would initiate an action" Rare's George Andreas told Edge magazine. "It took a long time - we threw some prototypes together and then we saw you didn't need one."
"We were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand." The Kinect ships without a controller, and for good reason, admits Andreas. “You end up falling back on the [physical] control scheme. It’s a crutch really.” Prototypes of the device were developed, but in the end, the need was just not all that great.
[Thanks CVG]

