med-img

Peter Molyneux, Rare Believed the Kinect Needed a Controller

Posted September 7, 2010 by Ben Strauss

Fable creator Peter Molyneux remains firm in his belief that the Kinect controller could very well benefit from the inclusion of a physical interface. Though the device was developed with motion control in mind, the developers at Rare and Lionhead studios still asked Microsoft to consider a physical controller.

"We were absolutely adamant that we needed a button, something with haptic feedback that would initiate an action" Rare's George Andreas told Edge magazine. "It took a long time - we threw some prototypes together and then we saw you didn't need one."

"We were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand."   The Kinect ships without a controller, and for good reason, admits Andreas. “You end up falling back on the [physical] control scheme. It’s a crutch really.” Prototypes of the device were developed, but in the end, the need was just not all that great.  

[Thanks CVG]

Ben is a recent graduate of Xavier University.  You can see him ramble on about gaming, gamification, military-related gaming and manly things on his Twitter @Sinner101GR.




Newsletter

Sign up for our FREE morning newsletter outlining the day's top stories, and the[a]listdaily for game marketing news.

Sign up