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Opinion: Activision, Have You Learned Nothing?

Posted April 20, 2010 by David Radd

When Tony Hawk Pro Skater released in 1999, it revolutionized extreme sports for video games. It's critical and commercial success prompted Activision to purchase developer Neversoft and make Tony Hawk into an annual franchise. The series continued to see success and saw new entries every year until 2007, but the Metacritic scores dropped after the first few entries and now the series is undergoing an identity crisis in the face of serious competition from EA's Skate series.

In November 2005, RedOctane then teamed up with developer Harmonix Music Systems to put out Guitar Hero and would in the process change the course of music games forever. Its success caught most of the industry by surprise, though Activision saw the series' potential and purchased RedOctane and the rights to Guitar Hero... but not Harmonix. Activision profited heavily from the Guitar Hero franchise, with the success peaking with Guitar Hero III, which had $1 billion worth of sales. However, Harmonix then went on to create the Rock Band franchise (published by EA), which pushed innovation of the music genre even further with multiple instruments – this slowly but surely took away mindshare from Guitar Hero. Recent releases in the franchises are very telling: The Beatles: Rock Band took one of the most protective music groups in history and produced a game that they loved and did them credit... by contrast, Activision's various efforts produced consternation from Nirvana over use of a Kurt Cobain avatar and a lawsuit from No Doubt. After saturating the market for the past few years with main entries and spin-offs, Activision fired staff in their music department and has scaled back their future releases – Harmonix, by contrast, is planning on releasing Green Day: Rock Band in June, Rock Band 3 later this year, and has already launched the Rock Band Network and snagged Jimi Hendrix exclusively (whose songs previously only released on the Guitar Hero platform).

Why do I bring all this up? Well, Activision CEO Bobby Kotick issued something of a mea-culpa over some decisions that he and his company had made in the past. He talked about how business roles often removed him from the development half of the business, how he overlooked potential gold mines like Maxis and The Sims, and he expressed regret over not purchasing Harmonix with RedOctane. "A lot of times when you get caught up in the financial details of the business, it makes you overlook what's really important, which is who's passionate, who's committed, who's inspired and where's the next idea going to come from," said Kotick at D.I.C.E.

They're just saying what we're all thinking (Thanks Penny Arcade)

One might think that Kotick and Activision's corporate leadership had learned something from these stumbles... but that'd be wrong. I base this conclusion not on words, but by the actions of Activision's heads concerning Infinity Ward. The studio was founded by former members of 2015, Inc., who, incidentally were vital in the creation of Medal of Honor: Allied Assault. Acquired by Activision around the same time as the studio's first release (Call of Duty), they took the IP they created and turned it from an acclaimed evolution of the Medal of Honor brand to genre defining blockbuster with Call of Duty 4: Modern Warfare. The studio's most recent release, Call of Duty: Modern Warfare 2, has sold over 14 million copies in only about half a year. So naturally, the intuitive reward for the co-founders of Infinity Ward is to be summarily fired before their bonuses are paid... wait, what?

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David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz.

13 Comments

innerloop
April 20, 2010

To play Kotik's-advocate, maybe their actions weren't wrong from a purely financial standpoint.

Let's put it in terms Activision would understand...

You're playing Starcraft, and you come across a rich Vespene gas mine in disputed territory. Do you send your drones in and mine the shit out of it as quickly as possible before someone else finds it? Or do you setup a remote base and protect it and mine it slowly, nurturing it in the vain hope that it will produce forever?

Drone rush ahoy!

bockwai
April 20, 2010

Excellent analogy

Ashes
April 20, 2010

David that's one of the best things I have read of you so far! It actually made me register so I can post a response.

I'm curious about something, and perhaps somebody can enlighten me. I presume Activision has stakeholders? If they do, usually in my country something called a stakeholders meeting is held every year or more. Wouldn't something like this paint a bad picture for the current "brass" (you call it?) at Activision. I would suspect something like this to have repercussions higher up in the chain. However, I have not read anything about it yet.

It could be they are keeping it under a tight lid of course.

Jasper

innerloop
April 21, 2010

Shareholders only care about the bottom line. As long as Activision's strategy is bringing in the cash to hit their goals and make shareholders happy, they wouldn't care HOW badly they treat their talent.

At least until the point of violating sweatshop labor laws.

EA went through a brutal period recently where they missed their goals several quarters in a row, and pressure from the shareholders definitely seemed to force their hand in changing some of their business practices & focus.

Until Activision's behavior impacts the bottom line (at least a couple years until we see whether the CoD franchise is damaged by this in the long term), don't expect any shareholder uproar.

Steve Peterson
April 21, 2010

Activision's losing money despite the Blizzard money machine and the massive Modern Warfare sales; this does not speak well for their management. (Then again, EA's lost money 12 quarters in a row... big publishers are not doing well overall.) The management would like to believe that individuals are replaceable, which may well be true much of the time; but sometimes, it's not. We'll see if Infinity Ward can continue to crank out hits after so many key employees have departed.

There is speculation that a desire to keep stock prices high (and thus keep shareholders happy) was behind Activision's reluctance to pay the bonuses to Infinity Ward... because Activision didn't have ready cash on that scale, and would have had to borrow it, which might have depressed the stock price. Why aren't shareholder's running for the exits after all of the bad press? It probably has to do with Blizzard, and their upcoming releases (which promise to be huge), more than confidence in the rest of Activision's lineup and their management.

James Brightman
April 21, 2010

Good points Steve. Without Blizzard, I think Activision would be in some serious trouble now.

M.H. Williams
April 21, 2010

Activision seems to be only about the short term exploitation of the brand, and not building what they have. They're more poised to destroy a brand and then just buy up the next big thing from outside their waters. Unfortunately for them, EA is in the next phase and is actively looking to build new IP.

carg0
April 21, 2010

ah, i love Penny Arcade...

Belinda Van Sickle
April 21, 2010

I’ve been idly fantasizing about looking for a Developer Relations job at Activision. (Not that I actually need or want a job, but just to see if I could do it. . . )

I started my game career at Activision in 1997 when it was super-fun to work at the company. Management, and especially including Bobby Kotick, told us and really *acted* like they wanted to create a fun workplace where employees could express themselves in a supportive environment and be rewarded.

Plus, I *like* developers. I’ve worked with them since starting at Activision and very shortly learned they are super-cool, super-smart, awesome people that are great to work with. I’d love to help them create the best games they can while enjoying a supportive and mutually beneficial role from their publisher. . .

Amy I crazy? Would I be talking to the wrong people? I’d like to think that’s exactly what Developer Relations people at Activision try to and intend to do, but the recent press makes it look like they may have been downsized or something. . . ;-)

Is this the norm in the industry right now and Activision is just getting the brunt of the bad press, or is the problem endemic and has been for a long time?

The game industry has matured incredibly in the last ten years in terms of good business practices, but in all ways, we still have a lot to learn. What can be learned from this? Can we get a “postmortem” of sorts on the ATVI/IW relationship?

(P.S., It's sad to see the Penny Arcade comic, even though it's brilliant. I initially thought it was a comic copied from another publication about the banking industry or something, but the "Activision" logo in the background changed my mind. . . )

DanielTyler2009
April 21, 2010

@ Steve Petersen: Uh, I think you meant to say that ATVI is only making money because of Blizzard and the COD franchise. ATVI had a negative net income last quarter due to a 400m+ write down, but they still made a significant profit for the year. They also have a 3.5B war chest, larger than any other publisher.
I am no fan of ATVI's practices, but let's give proper credit where it is due - they have been making money. And a lot of it.

James Brightman
April 21, 2010

Daniel's right, looks like ATVI actually lost $286M in the holiday quarter, but on an annual basis they remain quite profitable. And they've had like 16 or 17 years of consecutive revenue growth, I don't remember exactly.

IZakeul Wilson
April 21, 2010

Awesome read Dave!

Ashes
April 22, 2010

Thanks for the insights everybody.




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