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Nintendo's Reggie on Wii Core Games, Wii HD, Shortages & More

IG: I was going to ask you about PlayStation Move, because it's sort of like Wii in HD. The controls are pretty similar but the graphics are much better. And I guess Sony is hoping that people will upgrade from Wii because of those motion controls. Sony wants Wii consumers to say now, 'Hey let's go get a PS3.'

Reggie: And why would they say that? That's the piece that to me is very interesting. So I'm a consumer and I'm having a great experience with my Wii. And we know that's the case – we look at the software that's being purchased. Consumers love the Wii. What's going to motivate them to spend minimally $300 for a new [PS3] system, plus minimally $100 for the Move motion bundle? So [as a consumer] now I'm into this for $400 and I still have to spend money on software. What's going to motivate me to do that?

IG: Well, I can't speak for the consumer, but I played around with Move and it's an interesting product.

Reggie: I'm sure it is.

IG: Have you had a chance to play around with it?

Reggie: I have not had that chance. One of the things I find very interesting about this industry is that people don't seem to want to look at propositions from the consumer viewpoint. And I think that's very troubling. We're constantly thinking about how the consumer is thinking about the product. How do they approach it? What's in it for them? Why should I as a consumer open my wallet or pocketbook to buy product X? We constantly think about that, because in the end, if the experience isn't compelling enough, if the value isn't strong enough – and value meaning what you get for what you pay – then there's nothing in it for the consumer. And a product will die. I can look back over the last 2-3 years with products that have died in the marketplace, because they were not thought of from the consumer point of view.

IG: Right, to Nintendo's credit, you wouldn't be where you are today without that mindset. Switching gears for a minute, one of the big buzz words in the industry now is social gaming. I wrote an op-ed a while back suggesting that Nintendo should bring its IP to Facebook. I realize it's a completely different business model, but Nintendo in my view could do amazingly well in that social space. Imagine the power of Mario, Animal Crossing, Pokemon or Zelda on Facebook. Look how well Zynga's done with FarmVille. Would Nintendo want to get into that space?

Reggie: You know, we are very fortunate in having fantastic franchises. And we believe those franchises are integral in driving our installed base and creating an environment where we and third-party publishers can create business opportunities. The social gaming space is very interesting, and the elements within that space of truly bite-sized, morsel-sized entertainment and micro-transactions is very interesting. But the concept of our franchises being leveraged in that way is, at least right now, something that we have absolutely no interest in. We want the next great Zelda experience to be on one of our own platforms. We want the next great Pokemon experience to be on one of our platforms. For us, that's what motivates the consumer to buy software, buy hardware and to create this environment for us and others to participate in. Now, that's not to say that we're not looking at the social gaming phenomenon, looking at micro-transactions – I mean, we have to in order to continue being leaders in this industry. But it's not a place in the near-term that you'll see our franchises.

IG: I realize we're almost out of time, so I'll finish by asking you about the DSi XL. Your favorite analyst Michael Pachter told us a few weeks ago that he didn't think the XL would be a success at launch because the pricing is too high. He believes that pricing it just $10 below the Wii is a bad move and makes the handheld a much less attractive purchase. So what is your thinking on the DSi XL price point and what it offers consumers?

Reggie: First factoid: In Japan, where the DSi XL has fabulous momentum and is currently outselling the base DSi model and outselling it pretty substantially, the price point for the DSi XL is exactly the same price as the Wii home console. So what that suggests to us is that the value proposition inherent in that system – 93% larger screen, wider viewing angle, essentially a more sociable gaming experience in a handheld – is certainly resonating with consumers, at least in Japan. We think that will resonate here in the U.S. So we believe the $189.99 price point is consumer relevant; we think the $20 premium vs. the DSi is the right level of difference and we think it's going to do quite well here. Personally, I believe that our DSi business will continue to be the largest part of the DS family. I don't think we'll have that same phenomenon that Japan has had, but I could be wrong.

And one of the things that I love about Michael, as well as all the analysts that cover this industry, is that they can make some pretty bold pronouncements and not be held to going back and looking at how good the batting average is. Our batting average has been pretty high. And we believe that not only the hardware, but the software that we're launching concurrently with DSi XL – everything from WarioWare D.I.Y. to America's Test Kitchen, Picross and 100 Classic Books coming shortly thereafter – we think we've got a great software lineup to drive the installed base of DSi XL.

IG: Thanks very much for your time Reggie.

Previous Page

41 Comments

Justin Davis
6 months ago

Great questions.

THE 1 2 P
6 months ago

Great interview James.

James Brightman
6 months ago

Thanks guys. I had to 'torture' Nintendo to get the interview, but it was well worth it. I walked out of the room really feeling like I'd had a great conversation.

Paul Trowe
6 months ago

AWESOME interview, James!!! I'm always bugging journalists to ask the tough questions and you finally did it. Way to go, bro....please keep it coming!!!

-Paul

James Brightman
6 months ago

Thank you Paul.

Gunplay Notoy
6 months ago

Too many mentions of Pachter. What are you his publicist?

James Brightman
6 months ago

Haha, believe me, Pachter doesn't even need a publicist. Pachter raised some points that I thought were interesting and I felt I should bring up with Reggie. It's as simple as that.

David Radd
6 months ago

This interview was a long time coming, and James really knocked it out of the part. Reggie was very sharp on his responses too.

Anthony Garcia
6 months ago

cool interview very thurough, and i loved that u just went for it with the questions we all wanted to know answers to :) thanx for the good read.

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4 months ago

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