Nintendo’s DS and Wii consoles have been wildly successful for the company. With success has come a mass of overnight developers throwing masses of shovelware onto the systems in the hopes of finding a success. Many are hoping the 3DS does not fall prey to the same problem.
Shigeru Miyamoto says that Nintendo is aware of the problem but has no plans to change their current strategy. "I think we just have to rely on the integrity of the developers and the products that they're making," said Miyamoto to IGN. "I think that a lot of companies will be looking at what properties they have so that they may be able to take advantage of that, and even we're looking at that as well, in terms of games like The Legend of Zelda: Ocarina of Time 3D or Star Fox 64."
It’s a shame something like the classic Nintendo Seal of Approval might never see a return. We await the inevitable Let’s Play and Carnival Games 3D.


5 Comments
July 8, 2010
This is almost like saying, "We're not doing anything different this time around, but we hope it will be different." Good luck with that.
July 8, 2010
Nintendo has a strict approval process in place to help ensure product stability and compliance with well-defined platform standards. I'm grateful that they're declining to screen games based on subjective judgment of whether the product is "quality".
July 9, 2010
Ah, well clearly a fan of shovelware above.
July 9, 2010
Hah! I'll take that as good-natured ribbing, David. I'm a core gamer that doesn't personally buy or play things that most would consider shovelware. But millions of people do buy them, and they do enjoy them, and that's why publishers make them. I'd prefer to let people vote with their wallets rather than have hardware manufacturers impose their personal tastes onto consumers.
January 15, 2011
Sony somewhat infamously blocked certain games from coming over to the U.S. from Japan because they didn't look up to spec or we're pushing the PS2's capabilities. This wasn't popular in some circles, but I can certainly understand why they did it - Japan's market is flooded with lower quality titles, imitators and re-releases, and SCEA didn't want that happening here. The point is that the quality of software can affect how consumers think about your system, especially when there's a premium on shelf space - it quite literally makes it harder for good games to stand out.