At the Edinburgh Interactive Festival today Microsoft’s Xbox Live Studios head Jerry Johnson reiterated the company commitment to the hardcore gamer in the wake of their casual push with Kinect. Johnson named core gamers as the “best advocate” for the Xbox 360’s entertainment features, like Netflix, Last.fm, or the Sky Player.
"I know there's a lot of controversy over, are you turning your back on the core gamer? Are you just focused on the Wii bunch? My answer to that is an emphatic no," he said, via a report at Eurogamer.
"The reason I say that is because I realize that Live was built on the back of the core gamer. It was built to benefit the core gamer, and it was built solely focused on the core gamer when it was originally launched,” he continued. "We also know that is our best advocate to continue to grow our user base and grow the engagement with Live."
“We are still squarely focused on the core, and building mechanics that appeal to the core. But also realising that is a path to actually reach up to the broader audience."
Nick Burton, Rare’s Kinect development director, also encouraged core gamers to not feel left out during the Kinect launch. He believes there’s more for the hardcore in the peripheral than is apparent at first glance.
"All I can say to the core is go and have a go. It doesn't even have to be necessarily Kinect Sports. Go and have a go on Kinect, period," Burton told Eurogamer in an interview.
"Until people play Kinect, and they play it for more than a couple of seconds, which is unfortunately practically what you get in the trade shows... But you know hardly anybody's getting a chance to play it," he said. "It's one of those things you've got to have what I call your Kinect moment, when you realize... And we see this, we saw it at gamescom and E3, people go, 'Oh, it's way better than I expected. It's way more high fidelity than I expected.' But when you're looking at a video on the internet and you're reading the write-ups, it's very difficult to get, well I think it's probably impossible to get that feeling."
Burton expects the hardcore to really enjoy the accessory when it launches in November, even if they won’t admit it right off the bat.
"You watch the Live leaderboards when these things come out," he said. "There will be people... We'll be there going, 'How the hell have they gone that fast?' or 'How have they got that big score?' That will be the hardcore doing that."


4 Comments
August 27, 2010
Well, clearly I'm totally Wrong in my impressions of the Kinect so far. I'm sure that if I'm forced to play Kinectimals for more than thirty seconds I will become hypnotized by their new god-peripheral and be forced to buy one. I will suddenly become completely oblivious to the fact that there is no "Twilight Princess" in their launch line-up, and that the rest of their line-up is just minor tweaks to games that game out on Wii four years ago.
August 28, 2010
Strong sequels to Perfect Dark, Killer Instinct, and Conker could bring Rare back to the forefront. It just seems like lately they have lost their soul.
August 30, 2010
Microsoft is pushing hard to extend the Xbox into the mobile phone. This suggests a move out of the core gamer into the more casual player.
Check out this post on how MSFT is planning to play the Xbox card to make its long awaited response to the iPhone with Windows Phone 7:
http://franciscokattan.com/2010/08/25/microsoft-shows-its-cards-with-windows-phone-7
August 31, 2010
I know it sounds fanboyish, and that's not where I'm coming from, but I honestly haven't enjoyed a Rare game since they were bought by Microsoft. The influence of EAD and the Stamper brothers is totally gone, and many of their best designers left and joined other teams, like Free Radical, which I believe is part of Crytek now. They clearly still have a ton of talent in art and graphics design, but it seems like there are no visionaries left at the company.