Earlier today, we reported on the unfortunate leak of Bungie's Halo: Reach. Like Halo 2 and Halo 3 before it, Reach was nabbed by modders. IndustryGamers reached out to Bungie for comment, but have yet to hear back.
The game's publisher Microsoft did issue us this statement, however: "We are aware of claims being made regarding a security exploit related to Halo: Reach and are aggressively investigating the matter. We have no further details to share at this time."
The leak is not only bad because of potential piracy, but critical story details may spill out and ruin the experience for gamers who don't want to see it spoiled for them on the Internet. Hopefully, companies like Bungie and Microsoft can do a better job in locking code down before a game's release to prevent such leaks in future.


2 Comments
August 20, 2010
Wow, it seems like you should have no physical check out rules at work. I know programmers have to check out sections of code to work on them. What is the deal who is responsible?
Sales promotion dept?
Are the computer operators to blame?
The system administrators?
I'd examine off site backups!
Network administrators?
Do you have wireless signals attached to the system the game is stored on...that would be a
drive by sniffing hackers dream!
I'd imagine that testors are on site and not allowed to leave the room without checking the software back in. But what about transport of the gold software from one area to another. Is there time to copy data onto a laptop or netbook? D
Can you legally make people agree to do lie detector tests when there is a leak, or theft?
August 23, 2010
Yea I've seen it available to download on a few sites. Most 360 games are available to download anywhere between 1-4 weeks before release date. People say piracy has killed PC gaming but its just as easy to pirate 360 and they are uploaded a hell of a lot earlier. Full PS3 (not the dl arcade games) games are different since its on BluRay.