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Krome Loses Some Shine with Layoffs

Posted November 17, 2009 by David Radd

While layoffs in the U.S. gaming industry are receiving a lot of online media coverage, the economic downturn is worldwide and is felt by developers in all corners of the globe; case in point, Australian developer Krome Studios released a statement saying that “an undisclosed number of employees” are being let go in each of the developer’s three studios as part of “the process of restructuring.”

"With declining game sales the industry is really feeling the effects of the struggling economy. In spite of industry wide cutbacks and Krome’s need to reduce costs, we’ve worked really hard to minimize the impact on our staff,” said Krome CEO Robert Walsh. “These cuts, while incredibly difficult as they affect the co-workers we consider friends, are necessary as we position Krome for the future. We’re also actively pursuing several business opportunities which, if secured, will enable Krome to reemploy some of the staff given notice."

Established over a decade ago, Krome has developed titles like Ty the Tasmanian Tiger, Viva Pinata: Party Animals and The Legend of Spyro: A New Beginning. The independent studio recently finished up development of Star Wars: The Clone Wars - Republic Heroes.

 

David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz.




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