med-img

Kinect's Launch Titles Powered By Scaleform GFx

Posted November 23, 2010 by M.H. Williams

Scaleform, a leading provider of middleware and UI solutions, announced today that four launch titles for Microsoft’s Kinect use Scaleform GFx in their interactive user interfaces. The titles include Kinect Sports, Kinectimals, Kinect Joy Ride, and Kinect Adventures; all released by Microsoft as first-party Kinect titles. Kinect Adventures is bundled with every Kinect unit sold.

“The diverse functionality of the various sports in Kinect Sports, coupled with the new, Kinect way of interacting with a game, demanded a robust and flexible system of menus, heads-up displays and interfaces,” said Salvatore Fileccia, Lead Project Manager at Rare, developer for Kinect Sports. “Scaleform’s ease-of-use, Flash based development model, allowed us to rapidly develop and iterate our game’s UI, which greatly reduced production time and allowed us to increase the overall quality of the UI in our game.”

Kinect's advanced motion sensing and voice recognition technology allows gamers to control displays and menu that have been designed with the Scaleform GFx solution.

“We’re thrilled to be used in Microsoft’s launch titles for Kinect,” said Brendan Iribe, cofounder, president and CEO of Scaleform. “The launch of Kinect begins a new era in how players interact with games. Scaleform GFx augments that experience by enabling developers to quickly design and iterate far more innovative interfaces that draw players further into the gaming experience.”

M.H. Williams has been writing in some form or another for ten years and has been a hardcore gamer since the NES first graced American shores.  You can catch him on Twitter as @AutomaticZen, Google+ as himself, or on his personal Facebook page.




Newsletter

Sign up for our FREE morning newsletter outlining the day's top stories, and the[a]listdaily for game marketing news.

Sign up