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iPhone Hit Real Racing 2 Cost $2 Million to Make

Posted March 18, 2011 by GamesIndustry.biz

The iPhone version of Real Racing 2 cost $2 million to develop over a period of 18 months, according to a new interview with Australian developer Firemint.

Speaking to Pocketful of Megabytes, media liaison Logan Booker did not reveal current sales figures for the title or the production costs of the recent iPad-specific version of the game.  In a 2010 interview with GamesIndustry.biz Firemint's Alexandra Peters commented that: "I think the days where you can do something quite simple, and do it on a small budget, are probably gone."

Read the full story at sister site GamesIndustry.biz




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