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iPad Developer Rebuts Take-Two CEO's Pricing Comments on Tablet Games

Posted June 21, 2011 by James Brightman

iPad and iPhone games are generally very cheap or even free, but when Take-Two CEO Strauss Zelnick was asked about the price points on games/apps eventually going up to $30 or $40, Zelnick agreed that it would be feasible. Zelnick indicated that it's tied to the value proposition and time of usage: "The reason the price point is currently lower for an iPhone app is it is used for five minutes, and not for a hundred hours."

Paul O’Connor, Brand Director for developer Appy Entertainment, told us in an e-mail, however, that Zelnick is wrong. "Price points aren't lower on iPhone because of five minute games -- our latest game, Trucks & Skulls NITRO, clocks in at six hours-plus for $0.99, and our metrics indicate players return to Trucks several times a week, with average sessions longer than five minutes," he said.

"Prices on iOS game are compressed to free or $1 because this platform is at the center of the most competitive entertainment software market in history. Surviving here requires a new kind of thinking that, frankly, most of the console industry has been unwilling (or unable) to achieve."

He also countered Zelnick's thinking that screen size is a big factor. "Display size is a consideration in game development, sure, but drawing a direct relationship between screen size and depth of play is like saying 'movies can only be robust and entertaining when viewed on an IMAX screen.' A larger screen can make an image more engaging but if your game isn't designed to take full advantage of this new, connected (and unique) touch-driven platform, then all a larger screen is going to do is amplify the shortcomings of your game," O'Connor noted.

James Brightman has been covering the games industry since 2003 and has been an avid gamer ever since the days of Atari and Intellivision. He was previously the EIC of GameDaily Biz.

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