Infinity Blade II released on December 1 of last year and quickly earned $5 million for publisher Epic Games in one month. The follow-up to the iOS blockbuster developed by Chair Entertainment has helped push the Infinity Blade franchise past the $30 million sales mark, Epic announced today.
It's worth noting that the sequel is selling faster than the original, as the first Infinity Blade took three months to achieve $5 million in earnings. The company is just getting started with Infinity Blade, as franchise extensions include Infinity Blade: Awakening, a digital novella from best-selling author Brandon Sanderson, Infinity Blade: Original Soundtrack, which features original music from the games, and Infinity Blade FX, a big screen, coin-op version of Infinity Blade now featured in arcades nationwide.
“The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices,” Epic Games President Dr. Michael Capps said. “We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms.”

