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Hideo Kojima Talks About The Future

Posted July 7, 2010 by M.H. Williams

Hideo Kojima is a busy man and that’s only if you count the Metal Gear Solid franchise. The man also has his hands in Castlevania: Lords of Shadow and a still unannounced PlayStation 3 exclusive. Kojima took some time to sit down with Famitsu [thanks 1UP] and set the record straight on his present and his future.

On Metal Gear Solid: Rising, Kojima once again confirmed that he was not working on the title directly. "I'm serving as executive producer and leaving the game to the younger staff -- although they really aren't that young," he said. "Do you remember the technical research outfit we used to have in Kobe? Matsuyama, the producer on Rising, joined the company around the time I moved to that studio in 1991. He sat in the cube next to mine, though he wound up moving to the arcade division later. Mineshi [director Mineshi Kimura], meanwhile, joined on during the second half of the original Metal Gear Solid project and worked on that for me."

Kojima went so far as to say that he hasn’t tried to infuse Rising with his normal themes about power, war, and politics. "We developed technology for Rising that lets you slice through practically anything, so for the designers, it's a question of how to serve up that technology to gamers," he said. "It's the sort of game that's popular over in the West right now. I'm not preoccupied with it having the sort of messages I put into MGS games."

Castlevania: Lords of Shadow is being developed by MercurySteam, with Kojima overseeing the project instead of the Castlevania mainstay Koji Igarashi. "We're more removed from that project than with Rising. I'm involved with Castlevania not as a director, but as an executive manager -- which I am for Konami, after all. There was a motion within the company to put Castlevania in this direction, the president gave the OK for it, and that's how it happened."

Kojima compared his position on the title to fellow developer Keiji Inafune’s work on Dead Rising 2, which was also developed overseas. "I don't know how Inafune does it, but my basic stance is to give whatever advice I can, but leave the final decision-making up to Dave [producer Dave Cox] and MercurySteam. I want them to enjoy their work."

The developer says that the 3DS Metal Gear Solid demo was something he and Peace Walker team created rather quickly. "The thing is that it's hard to get a lot of feedback from players, because only so many of them could physically play the title at the event," he said, expressing his disappointment. "I was hoping to shape our future direction for the game based on more of their opinions. Also, the maps and character models were all remade with a higher polygon count than before. The models are about the same quality as what we made for the PlayStation 3, but you really can't tell within the game. We could've made it look better if we had a little more time."

"For now, what we wanted to do was advertise the fact that we are producing a 3DS game in the MGS franchise. Largely it was just a demonstration of what we're capable of with the 3DS. For a full-size game, just having things pop out at the player all the time will get old fast, so I think the emphasis will be on visual depth instead,” he said about possible direction of the title. “We haven't settled on the details yet, but I'd like to get CO-OPS and some of the other things we did in Peace Walker into this game as well. We can't change MGS3's story, but we are thinking about CO-OPS and other things we can use the 3D technology for."

Kojima admits that the title would need to be released within a year of the 3DS’ launch. “Yeah, I think we need to get it out by then. That's why I want to get more people to try it out. Showing a trailer really just isn't enough -- it'd be nice if Nintendo organizes some kind of public demo event."

On his unannounced project, Kojima says that things remain rather fluid for the title. "The project plan is pretty much set in stone, but there's been some shaking up since," he related. "Once I got back from E3, I started changing my mind about things -- I can't really explain why, but I wanted to do something different from what I was originally considering. Either way, the next game's going to be a console release, so don't worry about that!"

A Zone of Enders sequel was definitively denied by the developer. "I only have two choices for what to make: MGS5, or an original game," Kojima said. "As for ZOE and the rest, I'm sorry, but that kind of got pushed to the back burner. It's not that I'm at a loss for what to do -- it'll definitely be a console game, and it'll be the sort of big-budget project where I'm dead if we screw it up. No matter which way we go, we've got the engine all set for it; the technical side is going along smoothly."

"We're going slowly and carefully with my console game, but at the same time, we don't have three years to give to the project," he said, mentioning the growing push by Western developers towards yearly releases. "Japanese companies spend that sort of time on projects, but you don't see that with overseas studios. They just put out an Assassin's Creed game, but they already announced another one at E3, right? I really don't see any way we can spend more than two years or so on this."

In closing, Kojima dropped a little tidbit about yet another title waiting in the wings. "The follow-up to Peace Walker is really something," he said. "It's a revolution, game system-wise. We're able to do what we couldn't do with Peace Walker. You'll find out."

M.H. Williams has been writing in some form or another for ten years and has been a hardcore gamer since the NES first graced American shores.  You can catch him on Twitter as @AutomaticZen, Google+ as himself, or on his personal Facebook page.




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