Heavy Rain has won many fans since its release for its unique blend of cinematic elements with gaming tropes. One of the PS3 exclusive's biggest fans turns out to be none other than Microsoft Games Studios' creative director of Europe, Peter Molyneux, who called the game "absolutely brilliant."
"I recommend anyone who wants to start to see the first glimpses of the future of video games to go out and buy it," said Molyneux to Joystiq. "But, personally, I could not bring myself to play more than 90 minutes, because the world that was there was so dark and so emotionally involving I felt emotionally beaten up."
"But there's no question in my mind that games like Heavy Rain -- games that have a new fidelity in the way that they present their experiences; obviously made with cinematography and motion capture in mind -- can really show the way forward to a new form of entertainment, which is evolving the story and choices and consequences."
Molyneux was particularly complimentary of Quantic Dream's use of quick-time events because it "really meant that you had to pay attention all the time because you didn't know whether these quick-time events were going to come up. I have to take my hat off to [Quantic Dream] ... There's a couple of things they do in that game which were really revolutionary, and what they do with quick-time is fantastic."
"Us designers were just laughing because we thought quick-time was dead, but that really was part of the drama of Heavy Rain," added Molyneux.


27 Comments
March 17, 2010
This game is really starting to get a lot of(well deserved) buzz lately. I have been pulling for this and Alan Wake to do well and so far this game has not disappointed.
March 18, 2010
Yeah, I honestly thought that Heavy Rain would be a niche title, but it got good reviews and is selling at a brisk pace. It would surprise me if years from now, we look at the game as a catalyst for more so-called "interactive movies"
March 19, 2010
I completely agree with Sir Peter Molyneux. My sanity made a deal with my game thirst that allowed only one high stress Heavy Rain sequence to be played a night. It took 2 weeks to crawl through, but I made it (with no casualties).
May 5, 2010
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May 9, 2010
Thanks guys. I had to 'torture' Nintendo to get the interview, but it was well worth it. I walked out of the room really feeling like I'd had a great conversation.youtube to mp3
May 23, 2010
Publishers will never learn, they hype big time, only to fall flat on their face, see Warhammer Online or any other major mmo release lately. Only Aion kept a bit of their initial sales in subs. online fax
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"I recommend anyone who wants to start to see the first glimpses of the future of video games to go out and buy it," said Molyneux to Joystiq.rifle cases
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If you're planning on skipping the bulk of this text and heading straight to the review score to decide whether or not you should play through Heavy Rain, just know this: the game starts slow.
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