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Havok Launches Havok Strike Program

Posted November 12, 2010 by Ben Strauss

Havok has released the Havok Strike Program, a system that will provide industry resources to smaller titles facing budgeting or size constraints. Developers and publishers can opt to work with all levels of Havok products and services.

"Havok is determined to continue to be an industry enabler by providing the best resources at an affordable price to all developers," said David Coghlan, managing director of Havok. "We are excited to be supporting the industry with a business model that allows development teams with limited game budgets to innovate using our industry leading technologies and tools." 

The Havok Strike Program gives access to Havok Animation, Havok AI, Havok Cloth, Havok Destruction, Havok Physics and Havok Script for the development community; the full suite of programs and support are available to licensees. Developers can opt not to take in all aspects, as the entire program is flexible.

"Havok has long been considered the premier physics engine in the AAA games space. We are delighted that Havok has listened to the needs of the game development community and designed a solution that allows the 'budget conscious' developer to take advantage of their products as well,” says Jose Sanchis, managing director of Lexis Numerique, a firm that has already adopted the program. “Havok is not only the best technical solution, but also a great business partner. We look forward to creating many wonderful games with help from Havok." 

Ben is a recent graduate of Xavier University.  You can see him ramble on about gaming, gamification, military-related gaming and manly things on his Twitter @Sinner101GR.




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