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God of War III Improved Since E3 2009, says Senior Producer

Posted March 5, 2010 by David Radd

No doubt millions have already experienced the God of War III E3 2009 demo by now, and it's whet the appetites of many for the game's full release on March 16, 2010; according to God of War III Senior Producer Steve Caterson, however, the final product will be even better.

“All of the demo has been polished – it was originally done about the E3 time frame,” explained Caterson. “It didn't have final lighting and we hadn't added motion-blur, depth of field, shading filters and framerate optimizations. We try not to kill ourselves on the demo, because we're going to kill ourselves on the game; we choose an area best suited for public display and then after we have that section, we tune it to be the demo and include the things we want to show off. So the location is the same, but the fights and look are different.”

“One of the things we were doing with God of War III was making a new engine – we'd constantly be doing stuff like relighting the game, adjusting the particles etc., so it was never really finished until it was finished,” continued Caterson. “It was hard to get something out to the press like, 'Ok, it's finished,' because it was never that we had sections fully done, so we pulled out sections that were done-ish. We never finished pieces of the game, we took complete passes at the game and finished it as a total project.”

Stay tuned to IndustryGamers for the full interview with Caterson.

David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz.

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