Though Epic games started out on the PC with games such as the venerated Unreal series, it’s been the consoles that have been getting the most attention for the past several years. Epic president Mike Capps, in an interview with Edge Magazine, had the chance to confirm that this was the intent.
"If you walked into this place six years ago, Epic was a PC company and always had been. We did one PS2 launch title, which was a port of Unreal Tournament, and everything else was PC," Capps told Edge (from CVG). "And now, if you read our forums, people are saying: 'Why do you hate the PC? You're a console-only company.' And guess what? It's because the money's on console." He continued, "We still do PC, we love the PC, but we already saw the impact of piracy: It killed a lot of great independent developers and completely changed our business model."
PC gamers need not be in the dumps about this though, as Capps does see hope on the horizon: “There's certainly a light for PC gaming," Capps added. "Most publishers I'm speaking to right now think their money's going to be shifting back to PC and away from traditional consoles, just because folks are in that mode of wanting to spend a little bit of time every now and then, and paying money to save time because there's so much media competing for it. Maybe Facebook will save PC gaming, but it’s not going to look like Gears of War." We will just have to see how Unreal Engine 4 does then, and if you ask Epic, it should dominate the competition.
With recent indicators leaning towards used games as a higher risk than piracy, the transition back to PC for Epic could be sooner, rather than later.

