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GDC 10: IGF Grand Prize Goes to Monaco

[IndustryGamers would like to thank EA Sports for sponsoring our trip to GDC this year]

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The results were recently announced for the Twelfth Annual Independent Games Festival at the Moscone Convention Center in San Francisco during GDC. Monaco, described as a “stylish co-op caper,” took home the Seumas McNally Grand Prize for Best Independent Game in addition to the award for Excellence In Design, netting developer Pocketwatch Games $20,000.

“This year sees an impressive array of visually arresting, emotionally challenging and fun games,” said Simon Carless, IGF chairman. “And after extensive, in-depth playthroughs from a panel of influential games industry figures, the cream of the crop were chosen to receive honors at the IGF.  We’re extremely proud of the record number of amazing entries this year, and very grateful for the independent teams who put their hearts and souls into creating captivating, addictive and original gameplay experiences.”

Full list of IGF award winners:

Seumas McNally Grand Prize: Monaco, by Pocketwatch Games

Innovation (Nuovo) Award: Tuning, by Cactus

Excellence in Visual Art: Limbo, by Playdead

Excellence in Audio: Closure, by Closure Team

Technical Excellence: Limbo, by Playdead

Excellence in Design: Monaco, by Pocketwatch Games

Student Showcase Award: Continuity, by Ragtime Games

IGF Mobile Best Game: Spider: The Secret Of Bryce Manor

Audience Award: Heroes Of Newerth, by S2 Games

D2D Vision Award: Max & The Magic Marker, by Press Play

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4 months ago

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4 months ago

He clearly said that it should be in the toy market and explained how that's not necessarily a bad thing but rather a specific decision that was taken. If you read the title with a pessimistic tone then that's your fault.
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4 months ago

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4 months ago

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4 months ago

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3 months ago

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2 months ago

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2 months ago

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