Prince of Persia: The Sands of Time is the latest blockbuster film from producer Jerry Bruckheimer and may end up being the largest game-based movie of all time. Bruckheimer admits, however, that as an adaptation it's not seeking to recreate the game.
“We’ve kept some of the action and the cool stuff they did with the game. We kept as many of the characters as we could. But it is like a book. You never get those as close to the film. It’s a movie, not literature. You are constantly changing things,” said Bruckheimer to HeyUGuys, adding about the game series' fans, “They are important to us and you hope they will show up but you can’t count on them as you never know. Kids who are playing the game might not be by the time the movie comes out. You try and make a film that will entertain with really interesting characters and themes. If you do that, then everybody comes. If you just rely on the gamers then you are missing a whole market out there.”
When asked why he was getting involved with gaming properties now, Bruckheimer responded, “I really believe in the next 10 years you won’t be able to tell the difference between movies and games. Games will be so realistic. They are a form of storytelling and we love to tell stories in movies and on television. We are about to actively seek some executives. Hopefully in the next six months we’ll get started.”
We think he's right in that the technology will exist to give games a near life-like appearance, but in a decade movies will likely resemble what they do right now and the structure of what games are might be radically different.


5 Comments
April 27, 2010
Haven't we heard this since the PS1 days? The PS2 and Dreamcast were suppose to deliver realistic graphics and of course every single that came out after that. But still that hasn't happened. I'm not sure if it ever will
April 27, 2010
Well it's certainly getting closer and closer, but ironically the closer you get the more problems I think you have with the uncanny valley.
April 27, 2010
If developers like Ninja Theory are complaining about not making enough for Heavenly sword then expecting Graphics like District 9 and Avatar for games (without low res textures and jagged edges) is going to be tough to achieve unless they are Halo's and Modern Warfare's or anything named Mario which for me would be better than nothing but still unlikely. Not mention having characters perform every move a human can (without a ball suit) or completely interact with everything in the environment. I don't think we'll be anywhere near close.
April 27, 2010
That's the problem. You change things. Important pieces of the story instead of simply editing and making minor alterations. Hollywood comes in with their ego/adaptations and tries to make money off of good material and most times destroy it. Sometimes you can't even recognize it when they're done with it. I mean look at 'The Legend of Chun Li' or 'Dragonball: "Evolution". Take dragonball here. Left out a main characters death, changed the look of all the characters, darn near destroyed the whole story line and had no spectacular fight scenes (that's mainly what the series is known for). It was just a disaster. All this for james wong vision and attempt to reach the bigger market. It's very clear the fans of the material whether it be book, game or tv show are not important to them. You wait years for someone to finally make the movie and them you get X-men in black leather jump suits.
It would be nice if he didn't assume that only Kids were playing these games. Also how is it that you're changing everything to reach a bigger market when that market has never even heard of the material? How do you know they won't like the movie if you stuck to the source material?
April 30, 2010
Basic thing is that the movie isn't being made for fans (or, at least, just fans): it's an adaptation of the game changed where it is considered necessary. Pretty much everything in Hollywood is going to be like that - they're making a movie for as large an audience as possible