Welcome to the Industry Gamers beta!

IndustryGamers - Your Games Are Our Business

 

James Brightman, Editor-in-Chief & Co-Founder

David Radd, Senior Editor

 

Have news tips, comments or questions? E-mail us.

Follow our Twitter | Grab Our RSS Feed | Advertise

Games on Demand Service OnLive Working Smoothly at D.I.C.E. 2010 Demo

When OnLive was first introduced nearly a year ago at the Game Developers Conference, the industry immediately recognized its potential. A cloud-computing service that can stream high-end video games to anyone with a broadband Internet connection without the need for continual hardware upgrades could be revolutionary, possibly even bringing about the "death" of consoles as we know them. Skeptics have said that latency issues would ultimately drag the service down, but so far the signs have been encouraging. OnLive was in an open beta for months and more recently entered a closed beta. Today, at the D.I.C.E. Summit in Las Vegas, OnLive founder Steve Perlman demonstrated the service and, according to VentureBeat, it "worked without a glitch."

While demoing OnLive, Perlman was connected to a server in the San Francisco Bay Area. The company believes it should be able to cover the country with just five data centers, which they intend to update with new hardware every six months or so. In this way, gamers never have to worry about hardware again, so long as OnLive keeps upgrading. “Consumers are buying the game experience, not the console,” Perlman said.

Unreal Tournament and Burnout Paradise were shown off to the audience; since one game is a shooter and the other a racer, these are genres that latency would be quite important to. Thankfully, the titles appeared to be running quite well. That said, it's still not the same as running an entire network throughout the U.S., but we remain cautiously optimistic that latency will be kept to a minimum once the service finally launches.

Interestingly, Perlman also demonstrated the OnLive service working on iPhone. Playing a game as detailed as Crysis on an iPhone seems mind-blowing.  Perlman believes OnLive is the perfect opportunity for the video game industry to really take control of the digital revolution. The music industry failed, and the video and film sectors seem to be moving too slowly. There's an opportunity for the games business to do it right. “The games market is ripe for OnLive,” Perlman said. “If we don’t create one, believe me, someone else will. Let’s use this wonderful Internet we have to mitigate piracy.”

liliagephardt
3 months ago

Happy to hear the demo went well. I wonder if it will all run as smooth when the final product comes out.
________
Lilia Gephardt | VPS server

Shadowlayer
3 months ago

Actually remote-playing a AAA game like Crysis would be easier on an iPhone than any PC, since streaming QVGA video is more than possible in 3G networks, but I would like to see it work at 1080p.

I'm skeptic, is like XBand in the 90s: it sounded great but wasn't possible at the time because even a 16bit game needed more than 14kbps to run smoothly.

It took almost 10 years for services like Live to make what XBand was intended to do, so yeah I'm sure remote-playing will become regular in less than 10 years or so, but now?

Shadowlayer
3 months ago

EDIT: WOW I cant believe this!

This guy perlman, he was BEHIND THE FAILED XBAND!

Go check wikipedia if you dont believe me...

P.Ponder
3 months ago

its sounds like a good idea as hdd's are gettting bigger and cheaper but if you have mobile broadband then it will take longer to sort out downloads

Post a Comment

Login With IndustryGamers

Create an account, it literally takes like 5 seconds and you'll never have to do it again.

Login With Facebook

Have a Facebook account? Just hit the button and you can comment on our site!

Connect