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Game Design Returning to Social Space, says A Bit Lucky

Posted November 16, 2011 by David Radd

Many social games were built on the basis of responding to customer requests and ease of play; Zynga is particularly noted in making this a trend. However, A Bit Lucky CEO Frederic Descamps thinks that traditional game design is making a comeback in social games

“Old social game developers apply the 'consumer web' method,” says Descamps. “Originally lessons of game design were being called old fashioned. Now the space has come full circle - originally it was like you were eating low quality food like hot dogs and saying 'cooking is overrated.' Well I think the social games industry has changed and it has regained respect for traditional game development. Zynga has changed the way to make games. Making crappy games – anyone can do that! You can go to a business school and say, 'Can you make a game? Doesn't matter how good it is.' Everyone is realizing that gameplay design and polishing are one in the same. Now you want to have high production quality.”

Read the full interview at [a]list.

David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz.

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