Epic Games and ChAIR have announced that Infinity Blade for iOS has surpassed $10 million in revenue in its first six months. The Unreal Engine 3-powered title has already seen two expansions: the single-player Deathless Kings and the multiplayer add-on Arena.
“It’s exciting to see the market so quick to embrace a premier handheld gaming experience such as Infinity Blade, and we couldn’t be happier with the warm reception,” said Donald Mustard, creative director of ChAIR Entertainment. “Furthermore, Apple has created an exciting, developer-friendly environment for iOS that has opened up many new doors for us.”
"Infinity Blade's success proves that triple-A gaming experiences can be hugely successful on iOS and that there is a valuable, pent up demand for premium content like this,” said Mark Rein, vice president and co-founder of Epic Games. We have been licensing Unreal Engine 3 very affordably to developers large and small for all kinds of games and applications and we're looking forward to our licensees achieving spectacular results of their own."
Infinity Blade has also pushed developer support for UE3 for iOS forward, with unique installations of the Unreal Development Kit doubling from 400,00 to 800,000.

