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Epic Pres On LA Noire Credits Situation: Credits Are 'Really F***ing Cheap'

Posted July 26, 2011 by James Brightman

There's been a lot of talk lately about the omission of credit for 100 or so Team Bondi developers who worked on L.A. Noire. Apparently, this was a Rockstar decision as they didn't want the game's credits going on endlessly, but if you ask Epic President Mike Capps about issuing credits to hard working developers, there's simply no excuse. 

“I think credit is really important, and it's really f***ing cheap – pardon my French," Capps told IndustryGamers. "It doesn't cost you a thing to have a guy in the credits who worked for you for three years and had to move to Seattle because his mom got sick six months before the product shipped. Or even just say, he worked hard on this game but didn't finish it. What we do [at Epic] is if someone's a programmer on a game but doesn't stay until the end – the end's the hard part – we'll just call them 'additional programming' as opposed to programmer. But we absolutely still credit them, because it's free to us and I want the guys here to know that if they ever left they would never be cut out of the credits. It's just common courtesy, really."

"It's just stupid for a developer to not give credit to people who worked hard."

Capps continued, noting that Epic goes to great lengths to make sure that no one who worked on a game is forgotten. "We actually send out our credits here at Epic to everybody in the company to check, and we do that a couple times as we get to the end of a project to make sure we didn't miss anybody. Someone, somewhere might forget a sound contractor who worked hard for us but producers forgot or I didn't know about it, and someone will catch it and get it in there," he added.

That said, as important as getting credit can be for a developer, the omission of credit from a game isn't likely to ruin anyone's career, stressed Capps. 

"I don't think it's as big of a deal as developers make it sound like. I read resumes; I don't go back and check the credits of every game they've worked on to see if their name is there. If they tell me they were a programmer on a game, I'll talk to them, take them seriously, ask them questions and I'll know pretty quickly if they actually worked on it. And then I'm going to get a reference or two anyway. So no, I don't think [credits] is as career destroying as people think," he said.

"But it's just stupid for a developer to not give credit to people who worked hard. So it's probably overblown on both sides, but it just seems to me like it's awfully cheap to give credit," Capps concluded.

James Brightman has been covering the games industry since 2003 and has been an avid gamer ever since the days of Atari and Intellivision. He was previously the EIC of GameDaily Biz.

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