Emergent Game Technologies, which has had an office in China since 2007 and has "extensive client relationships with studios" in the region, today announced an agreement with Interactive Believe (InbeEdu) at Chongqing University to create an engineer certification training program, which integrates Gamebryo software directly into the educational curriculum.
The deal sees InbeEdu, under a master licensing agreement, using Emergent’s Gamebryo LightSpeed technology in their game development engineering courses, and starting this fall, all game development classes will be taught using Gamebryo LightSpeed. Students will be able to work toward receiving a "Certified Emergent User certificate." InbeEdu said it will cooperate with Chongqing University and other universities in China to promote the training program in an effort "to meet the growing demand for video game developers who are proficient in using Gamebryo and the newly introduced LightSpeed."
“Gamebryo is one of the most popular game engines used in China today, and with the burgeoning game development business here, it is imperative that we educate enough students to fill the industry’s demand,” said Kevin Yang, InbeEdu. “We are working hand in hand with Emergent to create a full curriculum to educate the next generation of game designers. Meeting the increasingly sophisticated needs of studios across China is important to keeping a competitive edge in the gaming space.”
“Innovation has always been at the heart of the Chinese game development market and they deliver unique titles and concepts not seen anywhere else. We’ve only just scratched the surface of the potential in China, and with this unique partnership with InbeEdu and its cooperated universities Emergent has not only pledged our ongoing support to help this market through its next generation of game development but to accelerate it,” said Geoff Selzer, CEO of Emergent. “We’re particularly honored that they have chosen to work with LightSpeed, as it’s the only professional built technology available on a worldwide basis that is powerful and flexible enough that studios can build their future upon it.”

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