While the performance of some titles has left certain publishers leery of the Wii, others are pleased by their successes. Electronic Arts is a good example – while Dead Space: Extraction struck out, EA Sports Active has sold quite well, enough to generate over $125 million according to EA Sports President Peter Moore.
"Still, as a company we're great believers in the Wii," said Moore at the Morgan Stanley Technology, Media, and Telecom Conference [thanks Gamasutra]. "You'll see our major multi-platform launches still have a presence on the Wii. When we look at where we've been successful, it's been with specific experiences that are built around that consumer."
Moore held up EA Sports Active as a brand configured to consumer tastes and claimed it's become one of the "top 20-selling... Wii titles of all time, from the perspective of being able to bring a brand new consumer in... and bringing in a new consumer experience, which is interactive fitness."
"It's changing the model from a video game positioning to a fitness positioning," Moore continued. "This is a $200 billion industry that we now start to play in. Titles that take advantage of motion, particularly with [Wii] MotionPlus, are really starting to resonate with the consumer."
We'd expect to see more fitness titles like EA Sports Active and games well configured to use the Wii MotionPlus, like Grand Slam Tennis and Tiger Woods PGA Tour from EA. A sequel to Dead Space: Extraction, however, seems unlikely.


8 Comments
March 3, 2010
deadspace shouldve used the assets shown from the original xbox build the EA showed... with that said Deadspace extraction on wii has sold over 220,000 copies so far.... not blockbuster status by far, but i think the 30 dollar mark is a good spot for it. i recently picked it up and its a GREAT rail shooter... but on the other hands its another rail shooter.
March 4, 2010
You sure like citing VGcharts, don't ya, Anthony?
March 4, 2010
seems like their numbers arent a bad place to be looking, I recall calling out the 76 titles that sold over a million units on wii and five days later that exact same info was proven accurate by other parties.
March 5, 2010
VGCharts actively "borrows" stats revealed by official sources, and when they don't do that, they steal from tracking companies, and when they can't do that, they sometimes just make stuff up. The point is they're unreliable and legitimate industry media don't cite them for a reason.
March 5, 2010
I understand that its not 100%, However as i stated already they were dead on, when it came to my previous comment.games that are on a smaller scale like this are MUCH easier to keep track of especially through NPD. which all media source and NPD doesnt even track Walmart the largest retailer in the world. I think 200,000 copies or so of that game is about right when it comes to an estimate. So if they "borrow" or "steal" facts theyre still facts.
March 5, 2010
So you acknowledge that they're not that accurate but cite them like they are? Look, they usually get in the ballpark for larger titles, but for smaller titles (like your Dead Space: Extractions) they guesstimate; I don't put a lot of stock in that number and I don't claim to know what the actually number might be. Point is, VGChartz is pretty much for people consumers-side who like to argue numbers for reasons totally beyond me.
March 5, 2010
hers what i can truely say i do know, they were right on the money when it came to the 76 million sellers on wii, i put stock in that.
March 10, 2010
Dead Space for Wii should have been the Code: Veronica of the series. By that I mean it should have been a full fledged entry in the series, made for a console that hadn't seen the original game, and that took advantage of it's hardware to make a game that played similarly to RE4: Wii Edition, rather than House of the Dead. It would have been MUCH more successful, and could eventually have been ported and uprezed to HD as a Playstation Move title, in the same way Code Veronica X was released for PS2 (and later GameCube) with additional content. Instead, Extraction was basically Resident Evil: Dead Aim. The worst part is they are blaming the Wii audience for this failure, although with the sales of Umbrella Chronicles being so high, EA was fooled into thinking that market hadn't already been saturated just like Capcom was when Darkside Chronicles failed to live up to its predecessor sales wise. I understand why they thought it would work (and rail shooters probably require less development time by far) but I feel they took the wrong lessons from its failure.