Following yesterday’s rant by an anonymous disgruntled EA/Mythic employee, the game industry is abuzz about EA and their latest “whistleblower.” Outspoken God of War creator David Jaffe even chimed in, telling the developer to buck up and try to remember that the end product might ultimately be produced for a different market than what some individuals developing it could have in mind.
“Everyone thinks they always know better than the people in charge. On God of War 1 I still remember a small group of hard core gamers on the team that felt we were making the game 'wrong' because there was not all this deep, deep, Street Fighter 2/Tekken style depth to the combat system. 'Jaffe's out of touch!' 'Jaffe doesn't 'get it!'...never did it occur to them that we were going for something else,” Jaffe explained in a blog post.
“Even though I explained this to them over and over! But still, every few weeks I could count on this little contingency being up in the studio head's office pitching 'their' version of the game, with the goal being to have the head step in- which he never did- and shove their ideas into the title.”
“Games SHOULD allow for self expression by members of the team- that is FANTASTIC when that happens and something management should always try to offer up- but it's gotta be within context of and in service to the product.”


1 Comments
October 14, 2010
Amen to that.