Keiji Inafune, currently head of Research & Development and Online Business at Capcom, is a legend in the gaming industry for his work on franchises like Mega Man, Onimusha and Dead Rising. Having seen the console industry really grow up over the past two decades, Inafune said to Bungie.net that he thinks there are still lessons that can be learned from classic titles.
"To be honest, the games of yesteryear may be smaller than their current gen counterparts, but usually the creative core of a game is something that stands the test of time," said Inafune. "Whether a game is big or small, new or old, if there is an interesting base concept there, then you can be sure that concept can still be used in today’s games because usually what made it fun before will still hold true today. Of course trends change and you need to swap in some features and swap out older controls but in general that base can still be used as the key component of a new game."
Inafune had nothing but praise for the Halo developers and even stated that Capcom and Bungie could work together. "Bungie is an amazing studio that has made incredible games," gushed Inafune. "So I was always curious about how they made their games in hopes of being up to add some of the flavor into Capcom games. Also, I wanted to come down to Bungie in order to see just how well our philosophies on game design matched up. If things clicked, I know it would be interesting to collaborate together on a title in the future."
Design philosophies aside, the sort of games that Capcom makes and the sort of games that Bungie makes are pretty different. We have difficulty imagining what a Bungie-Capcom collaboration would produce in the end.


1 Comments
September 15, 2009
I think it would make for one hell of a collaboration, although that would probably end up being a Mega Man fps.