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Capcom's Kawata Talks 'X-Factor' in Mature Wii Titles

The perception among many with the Wii is that only family friendly titles sell well on the system. Capcom producer Masachika Kawata would beg to disagree, given his company's success with Resident Evil: The Umbrella Chronicles and Resident Evil 4: Wii Edition.

“First of all I don’t think that Resident Evil was the only exception selling on Wii,” he said to VideoGamer.com. “There are other hardcore titles, such as Call of Duty, which were quite successful on Wii as well. People get this perception that on Nintendo Wii all there is are cutesy games. However, when you actually try to develop a game on Wii it costs you money, it’s time consuming and it’s not the easiest console to deal with."

“We were serious about creating and developing this particular game, and therefore the fan will accept and recognize our effort. I’m considering it a reward for our effort if you like. And also, we were lucky that we’ve got the Resident Evil brand, which is well-known all around the world," he added. “There are good games that didn’t sell, obviously. You need an x-factor. However, vice versa people won’t buy it if it’s not a good game.”

When games like The House of the Dead: Overkill, MadWord, Dead Rising: Chop 'Till You Drop, and No More Heroes all underperform on the Wii, we begin to wonder if the "x-factor" that Kawata is referring to isn't just releasing a game in a well established franchise (like Resident Evil or Call of Duty).

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