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Call of Duty MMO Appeals to Bobby Kotick

Posted February 11, 2010 by David Radd

Activision Blizzard's profits are not only lifted by the tremendous sales of titles like Call of Duty: Modern Warfare 2 but also the steady subscription fees from their MMO World of Warcraft. Combining the aspects of an MMO with the Call of Duty franchise has been bandied about before, and its appeal is not lost on Activision Blizzard CEO Bobby Kotick.

"If you think about the success that we've had in other product categories on subscription, you can get a sense of the direction that we want to take that franchise," said Kotick about Call of Duty [thanks Joystiq].

David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz.

4 Comments

Stokleplinger
February 12, 2010

I'm having trouble defining what would make a Call of Duty MMO different from MW2's online...

Skill (perk), kill streak and weapon progression
Weapon/load out customization
what are essentially the building blocks for quests (spec. ops)

What's missing? I suppose all the progressive things about MW2's online could be given as "quest" rewards rather than simple level up bonuses but that would be pretty weak. A character design step? Factions? (Yea that's working wonders for MAG..) Population Hubs? I don't see how it would improve anything... I'm curious to see them prove me wrong.

On a side note, I just leveled up my reloading!

David Radd
February 12, 2010

You make a great point, Stokleplinger. One could argue that the multiplayer for MW2 would serve as a great template for a Call of Duty MMO, but they'd have to add quite a bit or else many gamers may go "Who cares?"

jobypollard
March 10, 2010

I suppose all the progressive things about MW2's online could be given as "quest" rewards rather than simple level up bonuses but that would be pretty weak.

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rooney
June 18, 2010

Actually, an MMO does seem like a pretty natural direction for the Call of Duty series to go. CoD:4 introduced character development and increased the number of simultaneous players, right? What would be bad about Call of Duty in an Axis-vs-Allies persistent world?

Given, if they tried to mimick traditional MMOs in most regards, they’d be idiots. But there’s nothing strange about them simply adding a persistent world (war) to the way CoD:4 is already set up.

The half-billion dollars statement is still lunacy, though.




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