Bungie’s community directory Brian Jarrard has stated that Halo: Reach will provide a system aimed at removing problematic users from the general community. The new game will target and remove those commonly termed as “rage quitters,” gamers that leave in the middle of online matches due primarily to frustration.
“I think one of the new things people will be excited about too, is how we’re going to be able to penalize people who are habitually quitting out of games, which isn’t exactly cheating, but it creates a really negative experience for everybody else in the game,” explained Jarrard.
“We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalized,” he continued. “We want to be able to remove them from the population so they can’t make everyone else keep having a bad time.”
Developers taking a stand against those who create problems for the general userbase is a step that has yet to be fully recognized by many studios. Though anti-cheating and piracy issues remain paramount, a developer working to prevent poor sportsmanship is surely a welcome relief to gamers everywhere.
[Thanks Xbox360 Achievements]


5 Comments
August 2, 2010
I'm curious to see how they address this problem. While penalizing these players is key, they need to keep in mind that some players do this on purpose just for the purpose of deleveling. So to them, you can't really penalize them by simply lowering their rank and taking away experience points.
I'm hoping(but not expecting) that people who continually do this get banned for atleast a week at a time. And if they continue to do it when their ban is over, the next one would be for a month.
August 2, 2010
I rage quit a lot. There's nothing you can really do besides banning them from Online. I know that it can be annoying but I've played games where there are annoying campers, noob tube abusers and games where you are doing great but a teammate or two are completely terrible. Games where I've been terrible and holding the team back. Games where I've just messed around and didn't try to kill anybody. Games where people are glitching and shooting you through walls (uncharted 2 video playback will show you this often). Then there are games where you have a teammate trying to kill you so with so many annoying variables I would never take away anyone's ability to quit or penalize them for it.
If people want to quit that's there business. If it bothers you that usually means you're taking your gaming way too seriously. At least in my experience.
August 3, 2010
Players camping at spawnpoints,highlevelers teaming up trou invites too level theyre worldranking against newcomers a few examples of how negative your online experience can be
but i dont hear bungie talking about that , no bungie is right hardball in that statement trying too
make fear into people.
August 3, 2010
I rage quit bungie! not because bungie is being mean to rage quiters but, because I've played less then 100 matches online in halo 3. I haven't played odst and I really do not care about reach, halo, bungie unless they make something better then halo with activision i don't care. crysis 2, who needs halo? cod does this better anyway and simply let new players join a match already begun.
August 3, 2010
L4D1-2 needs an anti-rage quitter tool as well, so many times someone will leave and no one joins in and in a 4v4 game, 1 person makes a big difference specially when stuck with a bot.