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Bungie Gets Face Time with Image Metrics

Posted March 8, 2010 by David Radd

Image Metrics announced today that it's launching Faceware. This unique facial animation technology platform will be used by Bungie for their game production. Faceware helps streamline animating by enhancing control, efficiency, and production.

“Image Metrics has used Faceware for years to create believable facial animation at all levels of quality.  The technology has been proven repeatedly, whether on AAA game titles, Oscar-winning films, and Grammy-winning music videos,” said Michael Starkenburg, Image Metrics’ CEO. “We are excited to put this powerful tool in the hands of world-class developers like Bungie, so that they can benefit from the reduced production schedules, increased believability, and cost savings Image Metrics has always provided through our technology.”

“Creating realistic facial animation is a critical component to bringing believable, character-driven performances to life for our next studio project,” said Marcus Lehto, Creative Director at Bungie. “Faceware lets us raise our extremely high quality bar and maintain the ultra fast turnaround times and animator efficiency we need without impacting our existing pipeline. No other tool gives us this level of flexibility and control.”

Image Metrics will be demonstrating their Faceware technology at the Game Developer’s Conference from March 11 – 13, 2010 in San Francisco.

David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz.

18 Comments

iib241
May 5, 2010

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May 9, 2010

Some might think they're being coy and a new God of War title being put in the pipeline as we speak, but God of War III Senior Producer Steve Caterson says differently.
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iib241
May 13, 2010

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May 16, 2010

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May 17, 2010

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May 20, 2010

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May 27, 2010

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June 19, 2010

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fairytales
June 29, 2010

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July 6, 2010

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July 18, 2010

Image Metrics has developed a superior facial capture and animation system that creates facial animation with far greater accuracy, as much as seven times faster than keyframing, and they only need video files and a facial rig and 3D model to get started. One of the latest production companies to take advantage of the new technology was Rockstar Games, producing faces for the ‘Grand Theft Auto IV’ game scenes.
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