Blizzard has decided that fighting piracy is a “losing battle” and that its developers have better things to do than wage a war with hackers. To that end, the company’s upcoming Starcraft II: Wings of Liberty will have a one-time Battle.net activation as its only form of copy protection.
"The best approach from our perspective is to make sure that you've got a full-featured platform that people want to play on, where their friends are, where the community is," said Blizzard co-founder Frank Pearce to VideoGamer.com.
"That's a battle that we have a chance in. If you start talking about DRM and different technologies to try to manage it, it's really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it's because they want to pirate the game or just because it's a curiosity for them, is much larger than our development teams.”
"We need our development teams focused on content and cool features, not anti-piracy technology," he added.
Blizzard is counting on the fact that players will want to stay connected to Battle.net in order to keep track of friends across all Blizzard titles and get achievements in the games they play. “If we've done our job right and implemented Battle.net in a great way people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net,” Pearce said.


1 Comments
May 27, 2010
No. If were talking about playing online Multi-player then of course you'll want to be connected because you have to but forcing you to be online for single Player is just ridiculous. I was going to applaud for not wasting time with DRM but the the always on method isn't good either.