Ken Levine, creative director for Irrational Games, is certainly looking forward to what the PlayStation 3 has to offer for the upcoming BioShock Infinite. The latest title in the BioShock franchise, once again under the Irrational banner, is utilizing the PS3 for all of its potential.
“We’ve become very familiar with [the PS3],” says Levine to the PlayStation Blog. “And we have a new engine for BioShock Infinite, so we started the game knowing we’d be on PS3. We started thinking about how to leverage the multiple cores from the start of development, so we’re in a much better place this time on PS3.”
“Look, I’m not blowing smoke here. We were Xbox-first for the original game, and now we have something to demonstrate to the PlayStation 3 audience. We love the platform. I have three PS3s at my house. It’s a great game system and I love the kinds of games that are coming out on PSN.”
As for 3D capabilities, Levine weighed in on the necessity for the development of such a thing. A game simply should not have something to add fluff; there needs to be meaning to every design decision.
“For me, it’s all about having something interesting to say with it,” he reasons. “I’m never interested in technology in terms of checking a box. We didn’t do multiplayer for BioShock because we thought we would be checking a box if we did. Anything we do has to be unique, interesting, and be appropriate for the game.”
“So we’re thinking about that stuff now. So if we have that, then that’s a road we may go down.”

